A Quote by Tim Schafer

I would like to reach non-gamers. It's always great when guys come up to me who are gamers and represent my usual audience, but they'll say, 'You know, Psychonauts is the only game I can actually get my girlfriend to play with me.'
Whenever you get game adaptations, it strikes me that it's always the gamers who get mugged because they try and make it for everyone else first and the actual gamers last.
Take the hardcore gamers. The characters are way more real in the world of hardcore gamers who have played the game for hundreds of hours. They have the movie in their heads, they've built it on their own. These guys are always very disappointed in the movies.
For me, personally, I think the serious gamers - the guys who know the levels - play Xbox, and people who are just good at the game play PS3. I play PS3 because I'm not a serious, serious gamer like that. But when I play the Xbox, the standard is so much higher.
'Smash Bros.' features a slew of modes as well, but we didn't create them all under the idea that we want gamers to try every single one of them. I think it's just fine if gamers enjoy the aspects of the game they like. It's kind of a buffet-style approach.
One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.
I'd even say possibly I'm one of the best gamers in the NBA. I play everything. I play every single type of genre game.
Gamers always believe that an epic win is possible and that it's always worth trying, and trying now. Gamers don't sit around.
When parents or gamers ask me, 'What's the best game to play?' I say that playing face-to-face is more beneficial than playing online.
I always like playing the bad guys. They have more fun! I want a director to come up to me and say, "You can't get too weird!" That's a good thing. I loved hearing that. Let me play. I like to play around.
Xbox has been created by gamers for gamers.
If you make it a game, gamers will play it no matter what your motivation is in making it.
I ain't got no problem in Boston, I especially like the attention. I know that I'm one of the top guys in this game and all the attention is on me, I got a lot of people on my shoulder but I'm human. I like to go. I like to have fun. I like to do this and that but I gotta represent Boston and the Red Sox in every way that I do outside this game. ... Like I said I get paid to play baseball no [matter] where I go to play I still gotta go and perform even if I like it or not.
Just having women come up to me and say they love the workout series, and that they have it and have guys come up and say, "I bought it for my girlfriend and she loves it." I feel really lucky and have gratitude for that, and now I get to put out a new series so I'm very happy.
Say I was playing like a big receiver at whatever school, I would look up his Instagram and see his girlfriend and I'd probably go slide in her DMs. Before the game. You know we get to the game, he probably know about it, maybe he don't. But either he know about it or he don't, but either way I'm bringing it up in the game.
Each game we make, we like to introduce an emotion that is rarely experienced by gamers in the console game industry.
I don't worry about great visuals that they showed that weren't actually running on real hardware. It doesn't matter. Gamers don't make their purchase decisions based on movies that were shown in May for products that come out in March.
This site uses cookies to ensure you get the best experience. More info...
Got it!