A Quote by Tim Sweeney

We've been happy to be able to work with Sony and Microsoft to have the first game that honors everyone's purchases across iOS, Android, PC, Mac, and the console platforms. — © Tim Sweeney
We've been happy to be able to work with Sony and Microsoft to have the first game that honors everyone's purchases across iOS, Android, PC, Mac, and the console platforms.
Microsoft makes numerous apps for both Android and iOS, as do Google, Amazon and Facebook. You can run iTunes and iCloud on Windows and Office on the Mac.
On open platforms like PC, Mac, and Android, Epic's goal is to bring its games directly to customers.
Overall, there isn't much difference between a high-end Android and iOS phone, despite the fact that Android is a knockoff of iOS.
Yes, virus companies are playing on your fears to try to sell you bs protection software for Android, RIM and IOS. They are charlatans and scammers. IF you work for a company selling virus protection for android, rim or IOS you should be ashamed of yourself.
Blackberry is a great product and really useful. But I think that Yahoo!'s future is going to be rooted in mobile apps. And we know that we need to have apps on some of the core platforms, and so iOS and Android, probably the two most important platforms for us.
If you invest in Microsoft or Oracle, or a number of other companies for that matter, you're fundamentally making a bet that there's going to be no innovation. So an investment in Microsoft is a bet that the operating system is going to stay the same, it won't be replaced by Linux, Google Docs, or a mobile platform like iOS or Android.
At Imgur, we need a solid product that works on various platforms, so we're looking at iOS, Android, front end, back end, and devops.
Everyone has friends that are limited to one platform and ecosystem, whereas what we've built with 'Fortnite' is a friends system that works across seven platforms. You can have friends across Xbox and PlayStation and PC.
We want to let you use a Mac, or Windows PC, or iPad, or Android, without having to think about any of the technical details.
First, we want to have a direct relationship with our customers wherever we can. On open platforms like PC and Android, it's possible for them to get the software direct from us. We can be in contact with them and not have a third-party distributor in between.
Being able to work on a more constrained project now and then is rewarding in a lot of ways, and of the available small platforms, I think that the iOS platform is clearly the best.
Platforms are going to get bigger and bigger. Minecraft and Microsoft are just the tip of the iceberg. You're going to see more and more action in this space. Not just from Microsoft's Project Spark and Sony's LittleBigPlanet.
Just as 'Half-Life' redefined the first person action game, 'Half-Life' for Dreamcast redefines what an extension of a great PC game to console should be.
I've been a Mac guy for almost my entire adult life. I wrote my first college papers on a typewriter, but by the end of my freshman year - almost 20 years ago - I was on an IBM PC. Then, in 1984, I found the Mac, and I never looked back.
In my home office, I have two large, 30-inch computer monitors - a Mac and a PC. They share the same mouse and keyboard, so I can type or copy and paste between them. I'll typically do Web stuff on the Mac and e-mail and chat stuff on the PC.
Microsoft's intentions must be judged by Microsoft's actions, not Microsoft's words. Their actions speak plainly enough: they are working to turn today's open-PC ecosystem into a closed, Microsoft-controlled distribution and commerce monopoly.
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