A Quote by Tim Sweeney

We are a game developer ourselves, and we built everything we need for our games. We share everything we built, including our game engine. — © Tim Sweeney
We are a game developer ourselves, and we built everything we need for our games. We share everything we built, including our game engine.
The ideal engine of a 3-D game is an intricate and elegant construct of code that allows players to speed through solidly built virtual worlds. The engine allows every picture on a monitor to be drawn there quickly enough to convince hand and eye that it is instantaneous.
Puzzles are always a difficult thing, I don't think I've played any games where the puzzles are perfectly contextualised, unless the entire game is a puzzle game built upon that concept.
As far as I'm concerned, the people who aren't paying taxes don't get to run around claiming that they built everything, that the built the roads and that they built the bridges and so forth.
People think I built the Pack, because I'm the guy who has the welfare of all shapeshifters in mind. They're wrong. Everything I built, I did so that when I mate and have children, nobody can touch my family. (...) I built all this so I can protect you.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
I say we have not even had the decency to maintain the assets that our parents and grandparents built for us - our roads, our bridges, our wastewater systems, our sewer systems; by the way, those weren't Bolsheviks, those weren't socialists that built those things for us - much less build the infrastructure we need for the 21st century.
We all bring some different elements at the Games. Everything is a stepping stone for us after playing these two games. These Games are preparing us to play a 60-minutes game and preparing us for the gold-medal game.
The goal for us to do with Squanchtendo is to approach all of our projects with a goal of adding interesting characters, personality, and a story to interact with in-game. Every game we make will be built from the ground up for whatever hardware it will launch on.
Hockey is a tough game. With all the talk and everything that's going on right now, it frightens me a little bit that we are giving our players an excuse not to hit. I just hope that we don't take that out of our game at the pro level.
The home games, that's really where you can see everything - every game is packed. No matter if it's like a game we're going to win by a lot or a close game - everybody's here. The fans cheer the same way and it's great. That's really what I can say about Duke.
Stockholm is unique in that it's built on islands and surrounded by water, so you get this enormous sense of freedom. It's got everything you could possibly need - everything New York or London has but without all the people and traffic. It's also become a very creative city, not only for music but also for fashion and computer games.
The big question of our time is not Can it be built? but Should it be built? This places us in an unusual historical moment: our future prosperity depends on the quality of our collective imaginations.
Our goals should stretch us bit by bit. So often when we think we have encountered a ceiling, it is really a psychological or experiential barrier that we have built ourselves. We built it and we can remove it.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
Our ability to create jobs, our future growth, is built on the free market. It's built on open borders.
Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has seen before.
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