A Quote by Tim Sweeney

I think it's necessary for VR to start with an early adopter audience that's highly engaged, and I think that means gamers. They're the ones who have the high-end hardware and the expertise and the patience to sort through the uncertainty of it all.
One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.
Jeron Lanier and 'Lawnmower Man.' That was VR. And there was the VFX1, that big giant VR prototype unit, and I was like, 'I am going to save my money and get one of those.' And then VR just sort of drifted away.
Great graphics requires more than just high-performance hardware. Gamers know software is just as important.
I'm just an early adopter; I subscribe to more things than normal people and have a high level of inbound and a high level of noise.
I was an early adopter of everything from Myspace to Twitter, and I think they're just fads, like CB radio.
When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
Patience is the capacity to endure all that is necessary in attaining a desired end. ... Patience never forsakes the ultimate goal because the road is hard. There can be no patience without an object.
We had the hardware expertise, the industrial design expertise and the software expertise, including iTunes. One of the biggest insights we have was that we decided not to try to manage your music library on the iPod, but to manage it in iTunes. Other companies tried to do everything on the device itself and made it so complicated that it was useless.
Patience is a godly attribute that can heal souls, unlock treasures of knowledge and understanding, and transform ordinary men and women into saints and angels. Patience is truly a fruit of the Spirit. Patience means staying with something until the end. It means delaying immediate gratification for future blessings.
I don't want to make 'Chandni Bar 2.' I didn't think 'Fashion 2' will happen. If a film ends on a high note... makes the audience think and lingers in the end... that is needed.
I think as technology and expertise makes possible these sort of amazing levels of fidelity to the real world, a lot of people sort of get sort of - what's the word I'm looking for - seduced into that. And after a time, they get tired of it and they become a little bit more interested, I think at a certain level of subtraction and a new level of sophistication.
I think ultimately if you have a very high expectation of your audience and you know exactly what it is you're trying to express through the medium of film, there will always be an audience for you.
I was anticipating Animal Crossing.' I was an early adopter. And then I was really, really looking forward to it coming out even before lockdown happened. And then, of course, everyone sort of glommed on to it. And I embrace that. That's the whole point of the game. You want to build a community through this video game.
Liberalism is correlated with high openness and low conscientiousness, and when you think of Lib Dems they're absent-minded professors and hippies. They're the early adopters... they're highly open to new ideas.
Authors and publishers want fair compensation and a means of protecting content through digital rights management. Vendors and technology companies want new markets for e-book reading devices and other hardware. End-users most of all want a wide range and generous amount of high-quality content for free or at reasonable costs. Like end-users, libraries want quality, quantity, economy, and variety as well as flexible business models.
I have people printing that I have. Never been engaged. As far as what I think of marriage, I think it's great. I think I'd like to be married some day, but I'll start with love.
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