A Quote by Tim Sweeney

While most game developers are focused entirely on what they're shipping in a year or two, a technology developer like Epic has to look much further out and plan many years ahead.
I have been able to attend many technology conferences around the world over the years, including some of the largest, like Google I/O, Microsoft's Developer Conference, Apple's WorldWide Developers Conference, Oracle World, Le Web, and more.
If I have any attribute that serves me well, it's I don't have a long-range plan in life. I have no idea. I just don't look ahead, I really don't. You know when people get out of college and they're talking about their five-year plan. Five-year plan? I got a plan to get to Friday.
You know, when you look at it, a lot of the time you have guys that have one or two good years - you know, really, really special years - but then they don't do anything after that. But, like, to be at the top of the game year in and year out consistently has really always been the goal.
Its fundamentally unfair to have so much of the tax relief go to so few. And it is a 10-year tax plan rather than one, as mine, focused on the next two years, which in my opinion is the critical time to jumpstart the economy.
It's fundamentally unfair to have so much of the tax relief go to so few. And it is a 10-year tax plan rather than one, as mine, focused on the next two years, which in my opinion is the critical time to jumpstart the economy.
I think three-to-five years ahead minimum. I have a short-term plan, a five-year plan and a decade plan.
Over the years, many executives have said to me with pride: 'Boy, I worked so hard last year that I didn't take any vacation.' I always feel like responding, "You dummy. You mean to tell me you can take responsibility for an eighty-million-dollar project and you can't plan two weeks out of the year to have some fun?
You lay out a plan and - say a three-year plan or a two-year plan - and say, 'This is what we can do. We can do the transportation packages, like the highway bill and the water bill, and we can do some of these other areas - a farm bill - whatever it is, we lay out a schedule, and we put that committee to work to do that.'
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
Talented people can predict with great accuracy what's about to happen just a tiny bit ahead of their competitors. It might be two seconds ahead, or two hundredths of a second, or two days. Napoleon on an eighteenth century battlefield had something more like a two-day advantage. Wayne Gretzky in a hockey game was probably a second ahead of everyone else on the ice.
Most Americans are very focused on what their tax returns will look like while President Trump is in office, not what his look like.
Epic's Support-A-Creator program was launched as a one-time event, but it's now permanent and is available to all creators and all developers on the Epic Games store.
When you hire a person to plan your wedding, this does not include securing the groom. Plan to get married on Friday the 13th. In years to come this will make it much easier to explain why things turned out badly. To look beautiful at your wedding, take time to plan it. It took me a long time to find two ugly bridesmaids and a frumpy little flower girl.
People get really attached to it: many of our players have played for four to five years, and our developers range in age from eight to 80. Some of the top developers are 18 or 20, and we have kids in high-school who are making two, three or four thousand dollars a month.
If you want to coach you have three rules to follow to win. One, surround yourself with people who can't live without football. I've had a lot of them. Two, be able to recognize winners. They come in all forms. And, three, have a plan for everything. A plan for practice, a plan for the game. A plan for being ahead, and a plan for being behind 20-0 at half, with your quarterback hurt and the phones dead, with it raining cats and dogs and no rain gear because the equipment man left it at home.
For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.
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