A Quote by Tina Howe

. . . the cruel part is that, to let the play live, you have to surrender control and let your characters go. You have to let them stumble, fall into walls and be mute, let them drift and be lost. If you hold the reins too tight, they won't spring to life.
Blocking is part physicality and part physics. You have to be the lower man and get your hands inside to control your opponent's mass. If you have short footwork, tight hands and if you play low, you can hold your own.
It wasn't about wanting to die or having nothing left to live for; it was about letting go. You live your life doing what you're supposed to do, following the rules, following your conscience no matter what your gut tells you - and most times, that's okay. Control is good. It allows you to believe in certainty and absolutes, like lining up the perfect shot. But when you hold on for so long, and hold on so tight, every once in a while you have to close your eyes and jump." Kelley Armstrong - Exit Strategy
You'll have to learn to control your emotions. They're new, like achild's now, bursting with passion. Never let them fade, or part of you will die. But they cal also destroy you. Hold them dear, but don't let them take hold of you.
I invite you to read again the full accounts of this inspired vision. Study them, ponder them, and apply them to your daily life. In modern terms we might say we are invited to "get a grip." We must hold on tight to the iron rod and never let go.
My life is too tight, he wanted to say. My skin is too tight. The walls are too tight.
Respect your body: you can only climb a mountain if you give your body the attention it deserves. You have all the time that life grants you, as long as you walk without demanding what can't be granted. If you go too fast you will grow tired and give up half way there. If you go too slow, night will fall and you will be lost. Enjoy the scenery, take delight in the cool spring water and the fruit that nature generously offers you, but keep on walking.
Your past history and all of your hurts are no longer here in your physical reality. Don't allow them to be here in your mind, muddying your present moments. Your life is like a play with several acts. Some of the characters who enter have short roles to play, others, much longer. But all are necessary, otherwise they wouldn't be in the play. Embrace them all, and move on to the next act.
For the most part, my characters don't talk to me. I like to lord over them like some kind of benevolent deity. And, for the most part, my characters go along with it. I write intense character sketches and long, play-like conversations between me and them, but they stay out of the book writing itself.
Wormholes - if you don't have something threading through them to hold them open, the walls will basically collapse so fast that nothing can go through them.
Surrender your expectations. Surrender your doubts. Surrender your fears. Surrender your strengths. Surrender your anger. Surrender your control.
Kids, if anything, are harder to write for because they are a more discerning audience. They will not stay with you if you go off on a tangent or if you give them extraneous information that doesn't serve the story. You really have to tell a tight story. You have to give them humor and suspense and believable characters. All those things that adults want too, but you have to be really on your game when you're writing for kids.
Woman is a violent and uncontrolled animal, and it is useless to let go the reins and then expect her not to kick over the traces. You must keep her on a tight rein . . . Women want total freedom or rather - to call things by their names - total licence. If you allow them to achieve complete equality with men, do you think they will be easier to live with? Not at all. Once they have achieved equality, they will be your masters . . .
That the reason why they are not fallen already and do not fall now is only that God's appointed time is not come. For it is said, that when that due time, or appointed time comes, their foot shall slide. Then they shall be left to fall, as they are inclined by their own weight. God will not hold them up in these slippery places any longer, but will let them go; and then, at that very instant, they shall fall into destruction; as he that stands on such slippery declining ground, on the edge of a pit, he cannot stand alone, when he is let go he immediately falls and is lost.
I have too much respect for the characters I play to make them anything but as real as they can possibly be. I have a great deal of respect for all of them, otherwise I wouldn't do them. And I don't want to screw them by not portraying them honestly.
I don't really pity any of my characters. I hold my characters under a harsh fluorescent lamp and ask "Who are you?" I'm not doing their makeup or giving them hairdos. They present themselves to me as they are and then I let them say what they want. Usually they're saying something too honest.
Where you live matters. Whatever you're doing, there's usually only one place where the top people go. You should go there. Don't settle for anywhere else. Meeting my heroes and learning from them gave me a huge advantage. Your heroes are part of your circle, too - follow them. If the real action is happening somewhere else, move.
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