A Quote by Todd McFarlane

But again, I put in my time with Marvel and DC so there was that period of my life of trying to learn how to draw and tell stories in a proper fashion. — © Todd McFarlane
But again, I put in my time with Marvel and DC so there was that period of my life of trying to learn how to draw and tell stories in a proper fashion.
I still love Marvel to death and I had a great experience, and it was a really tough decision to leave Marvel. It was a very easy decision to come to DC; it was very difficult to leave Marvel. And I really wanted to draw Batman, and really, that was entirely the discussion when it came to coming to DC.
I think often people fall into the breadth trap of wanting to do too long a period of time, and obviously there's this sort of algorithm of how much depth you can put into something times how much of their life you're trying to show. My attitude has always been, I'd rather show a briefer period of time in more detail than a longer period of time in less detail.
What I had to do was learn how to tell stories with my pictures. At first I didn't even know what that meant because I thought I was already doing it. After all these years of drawing stories and trying to teach it, I think it boils down to a pretty simple rule: it takes time to get to know the characters in a book and the world they inhabit. My first sketches are always horrible. Stereotypical. Contrived. Generic. I have to put in the time in order to deepen them and have it all mean something.
I started reading DC stuff much later in my life. You realize that there's a huge difference between the Marvel universe and the DC universe and the characters that own it.
When I was there at Marvel, everybody thought if you could draw well and you could do sensational panels, that you were going to be a success. The truth is that no matter how good or bad you are as a draftsman, if you can't tell a story, you don't last in comics. ...About halfway through my stay at Marvel, I realized I was being paid to tell a story, not do a drawing. That's why my stuff is always rather simple and uncomplicated compared to a lot of guys.
Every great artist must begin by learning to draw with the single line, and my advice to young animators is to learn how to live with that razor-sharp instrument or art. An artist who comes to me with eight or ten good drawings of the human figure in simple lines has a good chance of being hired. But I will tell the artist who comes with a bunch of drawings of Bugs Bunny to go back and learn how to draw the human body. An artist who knows that can learn how to draw ANYTHING, including Bugs Bunny.
People at Marvel and DC, we're rooting for each other. And when we're friends, like me and Jeff Lemire, or Charles Soule, or even Dan Slott - it doesn't matter if you're Marvel or DC. You'll talk story with each other, and there's like an agreement that you're just helping each other out.
Parents are trying to be friends with their kids rather than draw the line and tell them what proper public behavior would be.
The decision to work with Marvel for a while isn't any sort of denigration of DC. I had a fantastic time there, I was treated extremely well, I have strong positive feelings about all of my editors and the DC universe of characters, and I look forward to hopefully working with them at some point down the road.
I've always loved both Marvel and DC equally, but I don't have a career without DC giving me the original 'Hawk and Dove' mini-series.
I always thought I'd eventually learn how to draw really well, and despite constant evidence to the contrary, I just kept on trying. If you're too good at anything, you don't have to think about the process, whereas I feel like I spend my life with my head under the bonnet, trying to understand how everything works.
Why are so many of us enspelled by myths and folk stories in this modern age? Why do we continue to tell the same old tales, over and over again? I think it's because these stories are not just fantasy. They're about real life. We've all encountered wicked wolves, found fairy godmothers, and faced trial by fire. We've all set off into unknown woods at one point in life or another. We've all had to learn to tell friend from foe and to be kind to crones by the side of the road. . . .
Humans are kind of story-propagating creatures. If you think of how we spend our days, think of all the time you spend on entertainment. How much of your entertainment centers around stories? Most pieces of music tell stories. Even hanging out with your friends, you talk, you tell stories to each other. They're all stories. We live in stories.
We [people] are a species that's wired to tell stories. We need stories. It's how we make sense of things. It's how we learn.
We look at Marvel, but we're not trying to emulate that in any way. In fact, we talked often about how distinctive what we're trying to do with 'Star Wars' is from Marvel. They've been extremely successful in exploiting the characters in that universe, and we have a place. We have the galaxy.
I have grown up reading Marvel Comics and Marvel movies with their intricately woven storylines. It is fascinating to see how Marvel has created characters and stories that resonate so well with audiences across the globe, making movies at a scale that one had never before imagined.
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