A Quote by Tom Bissell

Girlfriends, indeed: the anti-video game. — © Tom Bissell
Girlfriends, indeed: the anti-video game.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
Over the years, my marks on paper have landed me in all sorts of courts and controversies - I have been comprehensively labelled; anti-this and anti-that, anti-social, anti-football, anti-woman, anti-gay, anti-Semitic, anti-science, anti-republican, anti-American, anti-Australian - to recall just an armful of the antis.
It's so hard to tell people I'm in a video game... just because I grew up with my dad being in a video game.
It's always fascinating to me and blows my mind whenever I'm in a video game because I am such a big video game fan at heart.
We have parties at my house. My girlfriends and I play our iPods, with all of our favorite songs. We pick our songs and jump up on the counter and dance, and do runway stuff, and we take video with my camera. When I'm with my girlfriends, I act like I'm 19.
If humans weren't here and we didn't care about anything that lives here, if this were a video game, I'd push the button and see what happens, because it'd be really exciting; but it's not a video game.
I'm not really much of a video game player; my son would be the expert in that department. The only game I would really play is golf, the Tiger Woods video game.
Before the game there was all this stuff about anti-racism and anti-bullying. It would be a good idea to start wearing wristbands for anti-diving.
To call someone anti-American, indeed, to be anti-American, (or for that matter anti-Indian, or anti-Timbuktuan) is not just racist, it's a failure of the imagination. An inability to see the world in terms other than those that the establishment has set out for you: If you're not a Bushie, you're a Taliban. If you don't love us, you hate us. If you're not Good, you're Evil. If you're not with us, you're with the terrorists.
There's so many kids who only know me from the video game. And they want to know if I'm home - and if I have a video game I can give them on Halloween. And sometimes they're surprised to learn there actually is a 'Madden.'
I think that if someone plays a video game, and then goes out and harms another human being, or themselves because of what they just saw in the video game, they were screwed up in the head long before they got their hands on a controller.
Any kind of horror video game where I'm the first-person player and I'm... I suddenly stop caring about the video game dude, and I'm like, I really don't want him to die,' and then the minute he dies, it upsets me. I can't play those games.
There was a board game called 'Sorcery,' which is one of my favorites, and I would often revisit the game. It's not a video game, but it definitely stands out in my mind as a game that impacted me.
Any time skating was featured in a video game, I ate it up. So around 1997-98, I was shopping this video game idea. I was weighing my options when I went to Activision, but when I saw what they were working on, I said, 'This is exactly what I'd love to be involved with,' and following that gut reaction was hugely successful.
The Road To Serfdom was written during WWII, and basically it's an anti-Nazi, anti-communist thing, but also it's an anti-Conservative and anti-Labor-party thing aimed at the British. He was an Austrian, writing in Britain. And I feel like now, I guess, everybody pays lip service to libertarian - and, indeed, many conservative - ideas, and yet they keep moving forward with an increasingly bureaucratic state. It shows itself in all sorts of little ways.
The average age of a gamer is 33 years old, not eight years old, and in fact, if we look at the projected demographics of video game play, the video game players of tomorrow are older adults.
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