A Quote by Tom Bissell

There's a sense of fiction in every video game. It creates a world for itself that you want to obey. — © Tom Bissell
There's a sense of fiction in every video game. It creates a world for itself that you want to obey.
I happen to believe that video games will be the largest sport and entertainment in the world. The reason for that is a video game can be every sport. You can be anybody.
I'd rather let the fiction speak for itself and I don't want to write fiction that tells people how to feel, and I don't want to be judgmental in the fiction.
There's so many kids who only know me from the video game. And they want to know if I'm home - and if I have a video game I can give them on Halloween. And sometimes they're surprised to learn there actually is a 'Madden.'
When I close my eyes, my imagination roams free. In the same way I want to create spaces for video art that rethink the very nature of the medium itself. I want to discover new ways of configuring the world, both the world outside and the world within
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
Any kind of horror video game where I'm the first-person player and I'm... I suddenly stop caring about the video game dude, and I'm like, I really don't want him to die,' and then the minute he dies, it upsets me. I can't play those games.
In video you are starting with nothing but a black screen. There's no game there. With pinball you at least start with that basic concept, but not with video. The challenge of going from no game to something today is only different because you have to create something so damn fun people will pay $1.00 every two minutes to play it.
WWE has not called me to be a part of any roster. My relationship with WWE stands with the video game and the video game only. If they want to extend an olive branch and pick up the phone, then I will make a comment on that once they do it. But prior to that, nothing's been done.
Comedy is like fictional charm. It's the charm of fiction. Or the charisma of fiction. When you meet somebody who's immediately charismatic, you're attracted to that person. And in fiction it's got to come out in either one of two ways: in the prose itself, and you're hooked immediately because you never want to leave such a colorful and penetrating world. Or, it's simply being a funny writer.
The mind in itself wants nothing, unless it creates a want for itself; therefore it is both free from perturbation and unimpeded, if it does not perturb and impede itself.
Pinball games were constrained by physical limitations, ultimately by the physical laws that govern the motion of a small metal ball. The video world knows no such bounds. Objects fly, spin, accelerate, change shape and color, disappear and reappear. Their behavior, like the behavior of anything created by a computer program, is limited only by the programmer's imagination. The objects in a video game are representations of objects. And a representation of a ball, unlike a real one, never need obey the laws of gravity unless its programmer wants it to.
I think of every song like a game. It's like a video game: "Okay, I'm going to hop over here and if I press this drum, or if I hit this note, then that doorway opens. Oops, I fell down a trap door but I'm in a whole new world."
I want people to get a better sense of who I am, whether they've seen every video or zero videos.
It's so hard to tell people I'm in a video game... just because I grew up with my dad being in a video game.
It's always fascinating to me and blows my mind whenever I'm in a video game because I am such a big video game fan at heart.
If humans weren't here and we didn't care about anything that lives here, if this were a video game, I'd push the button and see what happens, because it'd be really exciting; but it's not a video game.
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