A Quote by Tom Bissell

The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are different. — © Tom Bissell
The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are different.
We all bring some different elements at the Games. Everything is a stepping stone for us after playing these two games. These Games are preparing us to play a 60-minutes game and preparing us for the gold-medal game.
Story may not be a great addition to some games - games where action is the whole reason for the game to exist.
Obviously the thing that's cool about games - a basketball game is just a basketball game. The thing about video games is that each different video game can be in a completely different genre.
Since young people would much rather play fast-action, rapidly advancing video games, and gambling laws for slot machines and roulette tables haven't changed much since the 1950s, look for casinos to build large video game tournament centers and allow people to bet on the action, similar to betting on college basketball.
What's fun about these pure action games hasn't really changed since the 8-bit days. Every time I make a new 'Devil May Cry' game, I always go back and play one of the 'Ghouls & Ghosts' games to remember what it is about those pure action experiences that's fun.
We had to be to the stadium at six o'clock for home games, and traffic was so bad it would take us an hour and fifteen or an hour and thirty minutes to drive. So now I'm sitting in a car for almost an hour and a half and I'm very tense. I'm worried about the traffic. So I started smoking a cigar going to the games.
I have watched many Premier League games and they look very different to the Spanish game, particularly much faster.
I'm not very good at action games in general and find most action games to be hard.
It's a whole different world once you get into games. You have people actually trying to hit you, the speed of the game's a lot faster, you have a lot of different things you need to check and see. It's a whole different world up there once game time comes.
I did the original Robotron game back in 1982. To me it's still one of the classic 2D games as far as action and decisions per second, and kills per second, and explosions per second. It's super-frenetic and totally involving. There's been a lot of games since, a lot of Robotron sequels. A lot of them haven't even captured the magic of Robotron, much less moving things forward.
Life to me is the greatest of all games. The danger lies in treating it as a trivial game, a game to be taken lightly, and a game in which the rules don't matter much. The rules matter a great deal. The game has to be played fairly or it is no game at all. And even to win the game is not the chief end. The chief end is to win it honorably and splendidly.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
My belief is that if there are already games that other developers are putting out that are satisfying to the player, with great action or an excellent story, then I desire to create something different - a different type of experience.
Limit Hold'em is the game for you if you bore easily and crave fast action. Conversely, in No Limit, the game will often slow to a halt when someone is faced with a big decision. That's uncommon in Limit games because all-in bets are rare.
Japanese gamers aren't really into action games right now. They're into role-playing or strategy games with a lot of stats, but action titles are still really popular across the US and Europe.
There are different games for different people and different expectations. Sometimes you want a great story, and sometimes you don't. I don't believe we should have stories in every single game. Sometimes it doesn't matter.
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