A Quote by Tom Chatfield

In classrooms full of students who range from brilliant to sullen disaffection, it's games - and often games alone - that I've seen engage every single person in the room. For some, the right kind of play can spell the difference between becoming part of something, and the lifelong feeling that they're not meant to take part.
Since when do we even play games?” “Since when don’t we play games? Games of life, games of death. Games of love, of hope, of chance, of despair, and of all the myriad wonders in between.” I rolled my eyes at the newcomer. “Hello, Carter.
There is a vast difference between games and play. Play is played for fun, but games are deadly serious and you do not play them to enjoy yourself.
Every person with whom you interact is a part of the person you are becoming. Not a single interaction with a single person is left out of the process of your becoming.
Every single day I wake up and commit myself to becoming a better player. Some days it happens, and some days it doesn't. Sure, there are games I'm going to dominate and there are going to be games when I struggle. But it doesn't mean I give up.
I suppose that literature as it is won't die, science fiction included. But games are becoming an extremely important part of the science fiction world, including games that are adapted from books (or vice versa: books that are adapted from games). It's wonderful to have the opportunity to play and see your favorite characters on the screen, but the opportunity to read a book does not become less attractive.
I loved the DOS games, Super Nintendo. And I have a very addictive personality, so I recognize now that I just can't engage in that kind of stuff because I'll never stop. So I no longer play any games.
These are tough games to play. We shared the puck and we wanted everyone to get a chance to score. Tough games to play in. We want close games. That is why we train so hard. We want to show our fans some even games.
...I do not say, Don't play games or cricket and so forth. By all means play and enjoy them, giving thanks to Jesus for them. Only take care that games do not become an idol to you as they did to me. What good will it do to anybody in the next world to have been the best player that ever has been? And then think of the difference between that and winning souls for Jesus.
Every person with whom you interact is a part of the person you are becoming. Not a single interaction with a single person is left out of the process of your becoming. Many assume that only pleasing relationships have value, but that is not the case. Your awareness of an unwanted situation evokes from you a clear Vibrational request for something different. And so, even those uncomfortable interactions with others form the Vibrational basis of your expansion.
Role-playing games have been a huge part of my life and a huge part of my training as a performer - learning social skills, meeting friends, and being a generally competent person - so I owe a lot to role-playing games.
I don't believe that playing video games in the locker room is part of earning the right to win.
Video games is a big part of a kids' life. Videos games let you be something that you're not, so does acting, but it puts you in like a real situation type thing or something totally different.
Once you really love a person and, if you want to be in a committed relationship the games need to stop. I mean, you can find some other games to play.
I have to admit, between the Seahawks games and the Blazer games and playoffs games, we're talking about close to 100 games a year, so I don't really follow other sports a lot.
I've been to many Games and Championships and the mascot plays a special part. It brings a certain energy to the event, to the brand and identity of the Games. Children gravitate towards it and it almost becomes the face of the Games if you like.
I visited a Child Friendly Space where children take part in structured play and development activities in a safe environment. These are designed to develop their cognitive ability as well as address their psychosocial needs. As I watched them sing songs and take part in games, it struck me that these kids could be anywhere in the world.
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