A Quote by Tom Hodgkinson

To me there is no more depressing sight than a five-year-old staring at a screen, unsmiling, mouse in hand. Besides whatever dreadful things this prolonged exposure to screens is doing to their brains, computer games tend to be solitary affairs, and produce little laughter.
The book can't compete with the screen. It couldn't compete beginning with the movie screen. It couldn't compete with the television screen and it can't compete with the computer screen I don't think. And now we have all those screens so against all those screens I think the book can't measure up.
I honestly think that in five years time, television will be watched on computer screens anyway and you'll be doing multiple things. You'll be 'IMing' while you're watching a show and checking the news.
Limit or eliminate late-night computer and television viewing. A computer or TV screen may seem much dimmer than a light bulb, but these screens often fill your field of vision, mimicking the effects of a room filled with light.
There are not more than five musical notes, yet the combinations of these five give rise to more melodies than can ever be heard.There are not more than five primary colors, yet in combination they produce more hues than can ever been seen.There are not more than five cardinal tastes, yet combinations of them yield more flavors than can ever be tasted.
Computer games tend to be boys' games, warlike games with more violence. We have not spent enough time thinking through how to encourage more girls to be involved in computing before coming to college so they can see a possible career in information technology.
Human beings were not meant to sit in little cubicles staring at computer screens all day, filling out useless forms and listening to eight different bosses drone on about about mission statements.
I love the mouse, I love designing games for a mouse-based system. I think it's still a way of playing games which, you know, everyone's really excited about the Wii and all that, but for me, the mouse is for the PC an awful lot what that pointing device did for the Wii.
The Internet is just one of those things that contemporary humans can spend millions of "practice" events at, that the average human a thousand years ago had absolutely no exposure to. Our brains are massively remodeled by this exposure--but so, too, by reading, by television, by video games, by modern electronics, by contemporary music, by contemporary "tools," etc.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. Now, obviously, the computer is an important tool for me preparing for my games. I analyze when I'm on the computer, either my games or my opponents. But mostly my own.
I became this dorky 15-year-old, in my bedroom all the time with crossed eyes, staring at my computer. It was all drum loops, R&B and pop - silly songs that I hope to God no one ever hears. But that's what got me in to music.
I've been in navigation systems, robotics, restaurants, communications systems, touch screens, and now I'm back in games. I like to say I have five-year A.D.D.
There's a common personality type to software developers - one I certainly fall into. We're more comfortable staring at a screen than staring into someone's eyes. Engineers can be brilliant in the workplace, and something less-than-brilliant everywhere else.
As the population is, in general, aging, there is more interest in what a 50-year-old, a 60-year-old, a 70-year-old, an 80-year-old is like. And one of the things that just naturally started to happen as I got older - and I could feel younger people looking up to me in a certain way and wanting to know things that I knew - I got interested in the women, in particular, who were 20 years older than me. Because I understand in a way that I didn't 20, 30 years ago, how much they know.
People tend to think that mathematicians always work in sterile conditions, sitting around and staring at the screen of a computer, or at a ceiling, in a pristine office. But in fact, some of the best ideas come when you least expect them, possibly through annoying industrial noise.
Even today no computer can understand language as well as a three-year-old or see as well as a mouse.
It is, of course, a luxury to create art and, on top of this, to insist on expressing one's own artistic opinion. Nothing is more luxurious than this. It is a game and a good game, at least for me; one of the few games which make life, difficult and depressing as it is sometimes, a little more interesting.
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