A Quote by Tom Peters

The dumbest mistake is viewing design as something you do at the end of the process to 'tidy up' the mess, as opposed to understanding it's a 'day one' issue and part of everything.
If religion had a good purpose, then man would have created something great. But we're man: we mess up everything. We mess up nature. We mess up God. We take what is given to us and make it into what we think it should be.
I think, generally, the creative process is hurt if you're thinking about the end as opposed to focusing on day-to-day decisions.
We try to solve the problem by rushing through the design process so that enough time is left at the end of the project to uncover the errors that were made because we rushed through the design process
Case studies of failure should be made a part of the vocabulary of every engineer so that he or she can recall or recite them when something in a new design or design process is suggestive of what went wrong in the case study.
I always love design but the more I designed for clients, the less I liked the process of designing for them. I do lettering and illustration for money, which clients don't mess with too much and web design for fun.
Very thorough in the rehearsal process but more in terms of just understanding the characters, understanding where the actors are at with discovering those characters for themselves, and just setting an overall emotional tone for the piece as opposed to necessarily getting things up on their feet or staging scenes.
You don’t know what goes on in anyone’s life but your own. And when you mess with one part of a person’s life, you’re not messing with just that part. Unfortunately, you can’t be that precise and selective. When you mess with one part of a person’s life, you’re messing with their entire life. Everything. . . affects everything.
But what if I make a mistake?' Will asked. Gilan threw back his head and laughed. 'A mistake? One mistake? You should be so lucky. You'll make dozens! I made four or five on my first day alone! Of course you'll make mistakes. Just don't make any of them twice. If you do mess things up, don't try to hide it. Don't try to rationalize it. Recognize it and admit it and learn from it. We never stop learning, none of us.
The main thing for me is that anything I design, I try to design it with just a little bit of pizzazz, something that's going to allow the family to stay home and enjoy the space as opposed to necessarily having to always go to a park or something.
I am definitely a Type-A, tidy, everything-has-a-place kind of person, so initially encouraging a mess was against my nature. But once you realize all the benefits, it's pretty simple to let that go.
Everything in the world is part of a design. Everything has meaning and purpose and a place in the pattern of existence, only it's not always possible to understand what that design is. Only God can understand the design, because he invented it.
I usually end up making a huge mess every morning when I get dressed. My outfit affects my whole day. I'm always running late, and I'm always trying to make sure I feel really good in what I'm wearing, because if you're wearing something you're not comfortable in, it ruins your day.
I like to question the minutia, to get to the essence of things. The minutia of life is all about design. It's about the design of how you talk to another human being; it's the design of speech; it's the design of everything we do. We need to be better at listening, and we need to aim more directly at understanding and being understood.
Many of us grow up thinking of mistakes as bad, viewing errors as evidence of fundamental incapacity. This negative thinking pattern can create a self-fulfilling prophecy, which undermines the learning process. To maximize our learning it is essential to ask: "How can we get the most from every mistake we make?"
Can't blame the coaching staff for everything. It's mutual, of course. Players mess up, coaches mess up.
The design of the Mac wasn't what it looked like, although that was part of it. Primarily, it was how it worked. To design something really well, you have to get it. You have to really grok what it's all about. It takes a passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it.
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