A Quote by Tom Preston-Werner

Bootstrapping is a way to do something about the problems you have without letting someone else give you permission to do them. — © Tom Preston-Werner
Bootstrapping is a way to do something about the problems you have without letting someone else give you permission to do them.
One person can take papers, photograph them without getting excited, return them, and give them away without any scruples; while someone else has to overcome an enormous obstacle.
You don't lose weight by watching someone else exercise. You don't learn by watching someone else solve problems. It became clear to me that the only way to do online learning effectively is to have students solve problems.
People have more dimensions to them than we give them credit for. The person you meet on the street that you think is someone, and it's someone else. I'm mistaken for someone else all the time.
Everybody has that thing about them that makes them special, and sometimes we try to dull it down or we don't always want to expose it, and maybe we've been taught that way or whatever. It's just a matter of letting it out and letting it go and letting people in on it.
As long as you blame someone or something else - something outside you that's bigger than you are - as the source of your problems, the problems won't get solved.
I want to create work that extends beyond myself because I always thought it was a way to change the general rules about art, and also to give an impulse to something else. It's a transformation about attitude. Most of the time, when someone buys the object, it's 100 percent transferred to them. I don't think this is true. Something exists within the object that can never be appropriated. This little part, I try to make it visible.
At your worst point, the quickest way to move through it is to be a contribution as opposed to focusing on your problems. If you focus on your problems and keep giving them attention, they're going to grow. If you ignore them and do something else - I don't mean act like they're not here - but do something meaningful, it helps you work through it.
My philosophy is that once you get people compelled enough to sit down and play the game, the whole way you make the game successful is by giving them enough unique ways to do things. First, let them deal with pulling levers and things like that for a while. Then after they've mastered that, you give them something else to do, like getting through doorways by blasting them down with a cannon Next, you give them a monster-finding quest, followed by logic problems to figure out. You pace it that way. Assorted activities and the diversity of activities are what makes a game rich in my mind.
Give yourself permission to dream. Fuel your kids' dreams too. Once in a while, that might even mean letting them stay up past their bedtimes.
Without difficulties, life would be like a stream without rocks and curves – about as interesting as concrete. Without problems, there can be no personal growth, no group achievement, no progress of humanity. But what mattes about problems is what one does with them.
People are always pleased to indulge their religiosity when it allows them to stand in judgment of someone else, licenses them to feel superior to someone else, tells them they are more righteous than someone else. They are less enthusiastic when religiosity demands that they be compassionate to someone else. That they show charity, service and mercy to everyone else.
Science fiction has a way of letting you talk about where we are in the world and letting you be a bit of a pop philosopher without being didactic.
When you hug someone, you learn something else about them. An important something else.
I think there's a danger in letting someone else shape how you're going to approach a player. Every person has somebody who's going to say something negative about them, you know? If you pay attention to all that stuff instead of seeing it for your own eyes, you can miss out on some opportunities.
Diplomacy is letting someone else have your way.
Bureaucracies are progressive. meaning they have a burning fear that someone. somewhere, is doing something without permission.
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