A Quote by Tom Stoppard

I like trying to create a spark through a collaboration between me and the audience. — © Tom Stoppard
I like trying to create a spark through a collaboration between me and the audience.
Collaboration to me is... my favorite collaboration in the theatre is the collaboration between the actors and the audience because it's just that thing that happens when the only thing left that is left on the human scale is that human beings come to look at other human beings act out stories.
There is something about the stage that makes it so much better than being in the studio. I always connect with my audience; a concert to me is a collaboration between me and the audience, and I love it so much.
Through performance, I found the possibility of establishing a dialogue with the audience through an exchange of energy, which tended to transform the energy itself. I could not produce a single work without the presence of the audience, because the audience gave me the energy to be able, through a specific action, to assimilate it and return it, to create a genuine field of energy.
Here it is: our collaboration with Project Spark . Instead of a traditional music video for GUILTY ALL THE SAME (feat. Rakim), we are giving you this as a starting line for you guys to create and share. This is the first interactive, remixable game. We look forward to seeing what you make with it.
Movies are a voyeuristic experience. You have to make the audience feel like they are peeking through a keyhole. I think of myself as the audience. Then I use light, framing, and motion to create a focal point.
Slow motion is so visually cinematic; when you create that, you create it for your audience, you let them have the feeling of what it must be like to be there. And in a movie, you can't forget the audience.
Rather than trying to create an audience, just try and create music that feels good to you.
When we make films - even 2D films - you're always trying to create this illusion of 3D, anyway. You're trying to create a believable world with characters walking, in and out of the perspective, to create the illusion that there's a world. The desire and drive to create this illusion of three-dimensional space is something that is true about every kind of film because you want the audience to really be experiencing it, first hand. It's a natural extension of the storytelling and the process of filmmaking.
People like my films. They understand me through my films; it's like a connection that has been established between all my work and myself and the audience and the viewer.
I was really sick of bands just ignoring the audience as a posture in rock music. And I think we fed off each other in terms of trying to engage the audience, not in a hammy way, but actually trying to be aware of the space that you are playing in and trying to connect in some way through the music.
Games are advancing in terms of storytelling and trying to create a character, and its a brand new audience for me.
Games are advancing in terms of storytelling and trying to create a character, and it's a brand new audience for me.
I'm super hard on myself anytime I think of an idea for a collaboration. I will rack my brain trying to think of one. I wait for the right person. It stresses me to think that I'd do a collaboration with someone and not make it the best possible opportunity.
I like to see myself as a bridge builder, that is me building bridges between people, between races, between cultures, between politics, trying to find common ground.
Even though standup seems like one-way conversation, if you're doing it right, it's actually a two-way discussion between the comic and the audience... the audience just happens to be communicating through laughter.
For me, the key is always trying to find the connection between the audience and the character I'm playing. That's important to me, in any work I do.
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