A Quote by Tony Bradman

Once the world has been created, the fantasy author still has to bring the story's characters to life and unfold a gripping plot. That's why good fantasy is such a hard act to bring off.
Fantasy is escapism, but wait... Why is this wrong? What are you escaping from, and where are you escaping to? Is the story opening windows or slamming doors? The British author G.K. Chesterton summarized the role of fantasy very well. He said its purpose was to take the everyday, commonplace world and lift it up and turn it around and show it to us from a different perspective, so that once again we see it for the first time and realize how marvelous it is. Fantasy - the ability to envisage the world in many different ways - is one of the skills that make us human.
My dad always told me that I should have been an actress, but that wasn't really my main focus. I really love to be the director, the person in charge, making my fantasy come to life. But if I love someone else's fantasy, I'll definitely help them bring theirs to life, too.
All of the problems we're facing with debt are manmade problems. We created them. It's called fantasy economics. Fantasy economics only works in a fantasy world. It doesn't work in reality.
I can't say that fantasy instead of the 3D world is fine or good, but I know in my own life I have certain people I've kind of fixated upon to the point of pure fantasy. Then there's such a dilemma when here they are, and they're getting ever less and less like the way the fantasy has them.
Fantasy allows you bend the world and the situation to more clearly focus on the moral aspects of what's happening. In fantasy you can distill life down to the essence of your story.
I really wish that peoplewould just say, 'Yes, it's a comic. Yes, this is fantasy. Yes, this is Science Fiction,' and defend the genre instead of saying, 'Horror is a bit passe so this is Dark Fantasy,' and that' s playing someone else's game. So that's why I say I'm a fantasy writer and to hell with 'It doesn't read like what I think of as a fantasy'. In that case what you think of as a fantasy is not a fantasy. Or there is more to it than you think.
That word 'fantasy' - I hardly ever hear it in the world of design. And that's very strange. You should hear it a lot. I think fantasy is a very important value that designers and artists should bring to the world.
Things are different in the fantasy world Towels are different in the fantasy world Shows are different in the fantasy world Dancing's different in the fantasy world Unicorns No, they're the same Everything's different in the fantasy world
Don't get me wrong, hard and soft fantasy stories can both be good. But you need to know which camp you're in. I'm into realism. I'm a hard fantasy guy.
I hate SF books that think all you need to make a book is cool technology and mind-bending ideas without a decent plot or characters. And I hate when fantasy books are allowed to ramble off into five hundred page diatribes which don't advance the story one bit.
My first three manuscripts were epic fantasy - like high fantasy - and then the fourth one was a historical fantasy about Mozart as a child. I still have a soft spot for that one!
What's amazing about 'Game of Thrones' is that it's set in a fantasy world; it's a fantasy story. So I always say that with the score, we're open to do whatever we want.
At its best, fantasy rewards the reader with a sense of wonder about what lies within the heart of the commonplace world. The greatest tales are told over and over, in many ways, through centuries. Fantasy changes with the changing times, and yet it is still the oldest kind of tale in the world, for it began once upon a time, and we haven't heard the end of it yet.
My readers have to work with me to create the experience. They have to bring their imaginations to the story. No one sees a book in the same way, no one sees the characters the same way. As a reader you imagine them in your own mind. So, together, as author and reader, we have both created the story.
I think 'World of Warcraft' shows that people today still like a good fantasy hack and slash game. I always thought that a lot of computer fantasy games leapt into complex party-based play somewhat prematurely.
First, hugely popular and talented romance/dark fantasy author Meljean Brook gives a really deep, wonderful story. She's clearly spent so much time thinking about the world of Sonja and her story in particular, it could easily have been a novel of its own.
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