A Quote by Travis Knight

Our ambition is to be the center of independent animation filmmaking; to be the bravest animation studio in the world. — © Travis Knight
Our ambition is to be the center of independent animation filmmaking; to be the bravest animation studio in the world.
I really love animation as a storytelling medium, whether it's traditional, cel animation, or CG, or stop motion, which is more our studio's area of focus. But I find that the creatives behind any kind of animation are typically very similar, and so regardless of what aesthetic they use to realize their vision, I'm usually pretty into it.
Yeah, once we decided to use that replacement animation, and the seams are a function of that animation, and other movies paint those out, we decided we wanted to keep the presence of the animation and the type of animation that it was rather than make it look polished. It created a kind of vulnerability, I think.
The Walt Disney Animation studio is the studio that Walt Disney started himself in 1923, and it's never stopped and never closed its doors and never stopped making animation, and it keeps going as kind of the heart and soul of the company.
It just seems like the whole, overall animation world is trying to go where maybe animation doesn't belong.
Sometimes it's hard for me to tell the difference between independent filmmaking and studio filmmaking because all the studios have these little independent satellites. It's interesting.
Motion comics are just cheap animation. Very cheap animation. And I like animation almost as much as I like comics, but I'm not rushing to pay out for a cheap hybrid of the two.
Animation, for me, is a wonderful art form. I never understood why the studios wanted to stop making animation. Maybe they felt that the audiences around the world only wanted to watch computer animation. I didn't understand that, because I don't think ever in the history of cinema did the medium of a film make that film entertaining or not. What I've always felt is, what audiences like to watch are really good movies.
Computers don't create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.
Look what Disney's done to their animation department. There wasn't an animator in charge of their animation unit!
There are so many sitcoms, especially in animation, that we've almost forgotten what animation was about - movement and visuals.
I'm the biggest fan of animation. I love the history of animation, I know it well.
I so love the animation process. Interesting, everything that I do in animation, the kind of crafting and skills of storytelling, totally work within the structure of the Disney nature films. In a weird way, I like to think that animation is like painting, and Disney nature is like sculpting. Animation you start with a blank canvas and you paint. With Disney nature, you start with a big block of imagery and you hone it down into your final story. Somewhere you end up with something kind of pretty to watch.
One of the things about animation is it's so expensive to do the animation, that you can't produce coverage. You only have one chance to make every shot.
I don't believe that an animation studio should be an executive-driven studio.
I do enjoy a bit of the fantasy world that anime provides, but at the same time, I need the reality in it. I'm very much a stickler about the actual animation. I'm not into the cutesy, stereotypical animation with big eyes and a small chin. That annoys the hell out of me.
I think the No. 1 lesson I learned from 'The Simpsons' was just that animation could be as funny as live-action. That animation could be funnier than live-action. That animation didn't have to just be for kids.
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