A Quote by Travis Knight

Animation has been ghettoized through the years by giving the impression we only do the same kind of stories. — © Travis Knight
Animation has been ghettoized through the years by giving the impression we only do the same kind of stories.
I'm very interested in telling darker stories that maybe you are not used to seeing in animation. Especially because in animation you don't see those kind of stories.
For me, one of the great tragedies is the conclusion studios have drawn about traditional animation. I believe that 2D animation could be just as vital as it ever was. I think the problem has been with the stories.
I've been to Washington many times over the years for stories, and it always seems remarkably the same. More the same than the rest of the country. It's almost like they dress the same as they did 20 years ago. The same old guys are sitting outside the same dirty, dingy secret offices in the Capitol that you're not allowed to go in.
I've been reading reviews of my stories for twenty-five years, and can't remember a single useful point in any of them, or the slightest good advice. The only reviewer who ever made an impression on me was Skabichevsky, who prophesied that I would die drunk in the bottom of a ditch.
Besides kind of like the Wes Anderson, or, of course, a lot of the European movies, most everybody in the States, the big studios, make pretty much the same film. And we're kind of held to Pixar standards, or Disney standards, as it's kind of always been in the animation industry.
If I like hardcore straight-edge punk music, gentle psychedelic folk music, gangster rap, indie-rock with a lot of guitar pedals, and I find inspiration from all these things in different songs of mine, shouldn't I be allowed to make any of this kind of music that I want? And it's the same for the comic books, why should I only make autobiographical stories? Or only political stories? Or only superhero stories? Or only comedy stories? I am a bit creatively desperate, when I sit with a pen and paper I am desperate for ANY idea that makes me excited, I don't care what kind of idea it is!
Yeah, once we decided to use that replacement animation, and the seams are a function of that animation, and other movies paint those out, we decided we wanted to keep the presence of the animation and the type of animation that it was rather than make it look polished. It created a kind of vulnerability, I think.
Well, religion has been passed down through the years by stories people tell around the campfire. Stories about God, stories about love. Stories about good spirits and evil spirits.
I feel I have a lot to share, I have stories for years, and I've been through everything, there's nothing you can throw at me that I haven't been through.
My life has been wild enough to derive all of the stories you need out of it. I've been through many, many years of behavioral problems, so I don't really look outside for stories.
What I've done for the last ten years is develop high profile entertainment properties for animation, so it's kind of funny to be able to create my own book to already know how I'd want to develop it for animation and live action.
In my opinion, animation is best when it communicates without words, because it is the perfect medium through which to make shortcuts to meaning. When actors are not talking, just acting out, it looks kind of weird. But in animation, mime is constant, and you accept it.
I think I probably am doing animation because I started as a kid and I learned on my own, and I worked by myself a lot. It's the only thing I really prepared myself to do in any kind of depth. And I've just kind of imbibed the technology and techniques and the thinking about telling stories this way. It just feels natural to me.
I must have been 3 years old or less, and I remember paging through these comics, trying to figure out the stories. I couldn't read the words, so I made up my own stories.
We've always told stories through music and rhythm and movement, and what we know as western opera has only been around for a few hundred years and in different forms before that. There is great passion regardless of the fact that it's expensive and people who invest in it are giving money because they believe in it. They're not getting anything back other than satisfaction and enjoyment of hopefully many people having a human, deep, reflective and meditative experience that at its core is incredibly emotional.
I so love the animation process. Interesting, everything that I do in animation, the kind of crafting and skills of storytelling, totally work within the structure of the Disney nature films. In a weird way, I like to think that animation is like painting, and Disney nature is like sculpting. Animation you start with a blank canvas and you paint. With Disney nature, you start with a big block of imagery and you hone it down into your final story. Somewhere you end up with something kind of pretty to watch.
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