A Quote by Travis Pastrana

All you do in a [stunt] video game, you can do in real life. If you have a passion, don't be too lazy to do it. I hope kids are inspired to go out and do what they really want to do.
I preach with the hope that whoever is inspired, encouraged, intrigued, curious by my life on any level, whether it be parents saying they showed my video to their kids because they were complaining. It is the hope that that parent will go a bit deeper and know that ultimately Nick actually puts his hope into something bigger than himself. He puts it in Jesus Christ.
When I'm not working out, playing football or working with Vita Coco, I'm a video game nerd. I love playing video games. I'm really good at FIFA. I'm not one of those guys that uses Barcelona or Real Madrid to win. My skills are real, so I don't need a loaded team to dominate. You don't want to play me in FIFA.
I think video games are a huge part of our society now. Having kids play baseball video games helps them understand and love the game. It could actually push them to get out there and play the game for real. That's great for the sport.
I want my kids to have passion for life, to really have a passion for life. I think when you have a passion for something, you can overcome obstacles, if you float through life without having anything to hold on to or get you fired up emotionally and to focus on, I think it's really hard to overcome things.
There's so many kids who only know me from the video game. And they want to know if I'm home - and if I have a video game I can give them on Halloween. And sometimes they're surprised to learn there actually is a 'Madden.'
Even with the most stupid video games, kids learn more about learning than they ever did before, because they want to learn codes and moves before other kids figure them out. They're motivated to seek out someone or search the Net for help. A student who makes a video game has to solve mathematical problems to make special effects happen on the screen.
When the printing press was invented, it was inspired by the desire to make the Bible accessible to everyone. Today, people of passion who want to share their faith and provide quality entertainment for families are working in one of the most powerful media of our time--the interactive video game.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
Kids will keep it real. If I've ever had in my life a great anchor, it's them. They get in your head, 'don't get too famous.' If you think you're really famous and think you're really hip, go hang out with your kids for an afternoon. That's about as earthbound as it's going to get.
Schools are really, really important. It gives you access to every kid in the country. It gives you a massive pool of people to see who might be talented at different sports. It allows kids to try sports. Kids can be inspired all they want, but if they can't go out and try a sport, then it's no good.
Video games in some ways are too powerful, they have too much resonance with kids. And it's very easy to overdose on video games and to let the outside world go by.
Any kind of horror video game where I'm the first-person player and I'm... I suddenly stop caring about the video game dude, and I'm like, I really don't want him to die,' and then the minute he dies, it upsets me. I can't play those games.
I'm not really much of a video game player; my son would be the expert in that department. The only game I would really play is golf, the Tiger Woods video game.
I don't want my kids safe and comfortable. I want them BRAVE. ... I don't want to be the reason my kids choose safety over courage. I hope I never hear them say, 'Mom will freak out,' or 'My parents will never agree to this.' May my fear not bind their purpose here. Scared moms raise scared kids. Brave moms raise brave kids. Real disciples raise real disciples.
Kids, if anything, are harder to write for because they are a more discerning audience. They will not stay with you if you go off on a tangent or if you give them extraneous information that doesn't serve the story. You really have to tell a tight story. You have to give them humor and suspense and believable characters. All those things that adults want too, but you have to be really on your game when you're writing for kids.
I was anticipating Animal Crossing.' I was an early adopter. And then I was really, really looking forward to it coming out even before lockdown happened. And then, of course, everyone sort of glommed on to it. And I embrace that. That's the whole point of the game. You want to build a community through this video game.
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