A Quote by Trent Reznor

I have been wildly enthused about gaming since I was younger, and a career path I chose not to go down but did really consider was getting into programming and game design. — © Trent Reznor
I have been wildly enthused about gaming since I was younger, and a career path I chose not to go down but did really consider was getting into programming and game design.
I've been playing videogames since before my career in this business, but what happened is several videogame companies were recruiting students back then and I applied with barely any hope of getting accepted to any of the companies. However, I got accepted! Although my path was already set to become a piano instructor, I chose the path of videogames instead. My parents cried, my friends were worried and my teacher was stunned (we're talking about way back when game music wasn't as popular as it is these days).
I suppose it hacks me off sometimes when people go on about all the other stuff, because I have really worked hard at my game, and I've been incredibly dedicated in getting myself fit, and getting my game right.
There are now college degrees in game design and interactive media, so if I were starting now, I would probably do that. When I started, you had to break into design from QA or programming or art, but it's really not true anymore.
Writing a story is like going down a path in the woods. You follow the path. You don't worry about getting lost. You just go.
When I was younger, I had no idea that I would be an actor. I had an interest in it, but I never actually did it. I didn't really expect it to be a career path.
Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women.
I've been singing my whole life, since I was a kid; but never formally as a career. I did it in plays when I was younger, and I sang all styles of music: everything from Italian opera to blues.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
For thirty years most interface design, and most comptuer design, has been headed down the path of the "dramatic" machine. Its highest idea is to make a computer so exciting, so wonderful, so interesting, that we never want to be without it. A less-traveled path I call the "invisible"; its highest idea is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it.
The game is getting younger and the game is getting better. It has to do with Tiger and Phil, largely, inspiring everybody and brought a lot more youth into the game of golf.
I never in my career did appearances, like where you go and sign autographs, and you do the comic-cons and all of that stuff, because I wanted, when I stopped wrestling, to go and do that stuff and have it really mean something to somebody, that it hadn't been watered down.
While I could still play in the Premier League, I really did not want to go abroad. I was not thinking about winding down my career.
I think I've been on a path ever since I was born, a path of high stress. I put myself, my career, it was a big old juicy carrot right in front of me for all of my life.
I've really had good luck working with younger actors. Every younger actor that I have worked with has always been really on top of their game and fascinating to watch.
I had been writing songs for awhile - since I was 14 - and playing guitar, but I never really knew how to go about making an actual career.
The gaming experience on Windows Vista is going to go beyond any of the gaming consoles and anything that's been done before.
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