A Quote by Trip Hawkins

Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands.
I think we need more math majors who don't become mathematicians. More math major doctors, more math major high school teachers, more math major CEOs, more math major senators. But we won't get there unless we dump the stereotype that math is only worthwhile for kid geniuses.
I'm even stunned at some of the majors you can get in college these days. Like you can major in the mating habits of the Australian rabbit bat, major in leisure studies... Okay, get a journalism major. Okay, education major, journalism major. Right. Philosophy major, right. Archeology major. I don't know, whatever it is. Major in ballroom dance, of course. It doesn't replace work. How about a major in film studies? How about a major in black studies? How about a major in women studies? How about a major in home ec? Oops, sorry! No such thing.
A major celebrity is a major brand, and major brands pick very critically what other brands they're going to associate with. So an A-list celebrity usually picks an A-list brand.
It's hard enough to get four hits in a Major League Baseball game, yet alone have them all be the right ones and the right sequence.
Major labels act as banks in terms of how they produce and release your album. No major label is really good or bad; they just 100 per cent operate as a business, which makes sense... no hard feelings.
I mean, I spend every summer working hard to improve my game. I've taken parts of my game that I might have been uncomfortable with and worked on them to make them second nature.
Practice the game the way you're going to play the game. Practice hard and play hard. Run hard and above all else, hustle every moment you're on the field where you are practicing or playing in a game.
It's easy to get a theatrical release that shows in one theater for a week. But there's no advertising, and no one sees the movie. It's hard to get a real theatrical release. The distribution of independent films is, to me, extraordinarily frustrating.
Game studios, developers, and major publishers need to vocally speak up against the harassment of women and say this behavior is unacceptable.
I think 'Disney Infinity' is exciting. It's hard to even call it a video game, because it's so different. What excites me about this is how it's going to put more and more of what happens in the game into the hands of the user; it's up to them. You can play it to where everything's laid out for you.
When I am playing the protagonist of the film, before the release, I feel a certain pressure because I become the face of the film, then, and I have a major responsibility.
That's one thing I pride myself a lot more now, playing defense, I do what the team needs me to do. If we need a stop, I'll do it. That's a major, major part of my game now.
I went to Oberlin College, and they don't have a film major, but they do have what's called an individual major, where you can sort of pitch to a committee your own course study, and if they approve it, you have essentially just designed your own major. So Oberlin doesn't have a film major; they do have a film minor... And then my spring semester of my junior year, I went off to NYU film school as a visiting student - they have a program for kids from other schools to come in for a semester.
We are forced by the major publishers to include electronic rights in the contracts we make with publishers for new books. And there's very little we can do about that.
I don't know if people know how hard it is to get a hit or how hard it is to field a ground ball. It's an easy game in principal, but to actually execute the game it's very difficult.
The greatest feeling in the world is to win a major league game. The second-greatest feeling is to lose a major league game.
This site uses cookies to ensure you get the best experience. More info...
Got it!