A Quote by Tunde Adebimpe

Also, painting and animation are really solitary pursuits, so the collaborative aspects of music making and acting are pretty welcome sometimes. — © Tunde Adebimpe
Also, painting and animation are really solitary pursuits, so the collaborative aspects of music making and acting are pretty welcome sometimes.
I do paint, and I wanted to actually be a painter. Sometimes I'll whip out paints. It's tough to find the motivation, but it's also a solitary, lonely occupation. What I like about acting is that it is such a collaborative thing.
When you're animating a music video, you have to animate to some set music. You're somewhat restricted by that, but you're also inspired by that. The animation becomes secondary if you're animating to a music video. Either way, it's important. Music has really helped my animation, that's for sure.
I needed an outlet in high school and came across painting. I've actually been painting longer than I've been acting. A movie is a collaborative effort, and with painting you just have yourself.
Drawing and visual pursuits were first. Music came and found me in a way. Really, what it's about is creative problem solving, and music is a lot more an expression of that than painting is for me.
It is true that many creative people fail to make mature personal relationships, and some are extremely isolated. It is also true that, in some instances, trauma, in the shape of early separation or bereavement, has steered the potentially creative person toward developing aspects of his personality which can find fulfillment in comparative isolation. But this does not mean that solitary, creative pursuits are themselves pathological.
I so love the animation process. Interesting, everything that I do in animation, the kind of crafting and skills of storytelling, totally work within the structure of the Disney nature films. In a weird way, I like to think that animation is like painting, and Disney nature is like sculpting. Animation you start with a blank canvas and you paint. With Disney nature, you start with a big block of imagery and you hone it down into your final story. Somewhere you end up with something kind of pretty to watch.
I really love animation as a storytelling medium, whether it's traditional, cel animation, or CG, or stop motion, which is more our studio's area of focus. But I find that the creatives behind any kind of animation are typically very similar, and so regardless of what aesthetic they use to realize their vision, I'm usually pretty into it.
Music has been more a solitary, creative thing. The acting side of things and working in movies has helped me collaboratively with music in terms of helping me get ideas across to other people and making it more of a team efforts.
I think there are a lot of really positive aspects to social media for novelists. Even though our work is pretty solitary, through Twitter and Tumblr and Facebook and Instagram and blogging in general, we're better able to connect directly with readers.
Music can be a distraction and an escape. Sometimes a welcome escape. You need it. But music can also serve a very important social function because music can do things that mere prose, mere ordinary political agitation can't do.
There are many museums dedicated to technology, artistic endeavors, music, and that sort of thing. From that perspective, I think games really do have a place as a kind of collaborative art or a synthesis of all these various aspects into a whole, and that, in itself, can be perceived as art.
I am a huge fan of movies. It is my favorite thing during downtime. I get completely lost in films. I find them transformative, even one that seems light and popcorn. I get something profound with the right music played with what I am watching. If there is good cinematography and good acting you can find something that really stays with you. I really enjoy being part of that collaborative process. I like making something really big that will be seen in a theater by a lot of people. There is nothing like it.
Before adolescence I had an incredible voice. Like when I was 12, 13, 14 - I was taking acting classes, I was painting, I was making music, I was taking photographs. I was kind of exploding creatively, and then something about adolescence really just ground that out of me.
I'm making music for people to have fun and party to. I'm also making real music as well. I'm making a lot of pop stuff. I'm definitely just making music for the consumer and the listeners. So shout out to all my fans.
Solitary confinement has been used extensively, it always has. I was in prison for 44 years; it was a normal part of life - the practice of it. They put you in solitary confinement for disciplinary reasons, they put you in solitary confinement to protect you from violence or whatever, and they also put you in solitary confinement just to show you who has got the power ... It's not something new; it's just something that nobody really cared about in the past.
A big part of directing animation is deciding what you really want to do and making sure it's about something. My favorite thing about animation is the storytelling. You can really dig into the story and spend time with the writers. The writers don't just write and leave.
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