A Quote by Tyler Herro

For me, when I look at a guy I can model my game after, I want to make it realistic and something I can chase and something that's reality. — © Tyler Herro
For me, when I look at a guy I can model my game after, I want to make it realistic and something I can chase and something that's reality.
I studied Comparative Literature at Cornell. Structuralism was real big then. The idea of reading and writing as being this language game. There's a lot of appeal to that. It's nice to think of it as this playful kind of thing. But I think that another way to look at it is "Look, I just want to be sincere. I want to write something and make you feel something and maybe you will go out and do something." And it seems that the world is in such bad shape now that we don't have time to do nothing but language games. That's how it seems to me.
I hate to admit that. I want to win every race, but I know that's not possible. To be in the top 25 is realistic if we have any luck this year. But anything to be in the chase or something like that is very unrealistic.
'Monster Hunter' was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based action game, and because we had the staff available to make something like that, we're able to make this game. The ideas for 'Dragon's Dogma' came from a completely different place.
Look at Garry Kasparov. After he loses, invariably he wins the next game. He just kills the next guy. That's something that we have to learn to be able to do
I think guys wind up after a while not wanting another guy sleeping with the girl they're with. But eventually everyone wants something more. We all have that desire for something special, something committed. We all want to be The One.
Living Things. The garden can be as unlimited a resource as you want it to be. It's an escape from everything if you just want a break. It is something to do with living things, not a static piece that you put there and look at but something that changes every day. You're committed to it. If you don't look after it, it dies on you. And if you do look after it, it will give you rewards - pleasure, and a feeling of achievement. There's a sense of responsibility developed in a garden.
I think there's something so attractive about mystery. There's something so attractive about the chase. And the bad guy ... bad boys know how to keep the chase going throughout an entire relationship because you never know if you completely have them or not. That's why they're so hard to get over.
What intrigues me is that people kind of naturally want to label or pigeonhole the characters. They want to make it easy for themselves to go, "All right. There's the good guy, there's the bad guy, there's the girl. Okay, I get it now." But life isn't one-dimensional. The world isn't simply divided into good versus evil. I think we're all capable of both. So any time the hero does something I'm not crazy about, or the bad guy does something I can relate to, I'll find it more interesting.
If there's a problem and you want to do something after then we'll go and talk about it after, but for me you shake hands at the end of the game and get on with it.
It's just that you're about to do something out of the ordinary. And after you do something like that, the everyday look of things might seem to change a little. Things may look different to you than they did before. But don't let appearances fool you. There's always only one reality.
As the CG in motion capture made it look realistic, it put more of an onus on the game makers to make the dialogue they're saying more realistic. It doesn't matter what they say when they're 8-bits, but if they look almost photo-real, it matters. More and more, the games industry is realising that.
You don't want to be defined by one thing. But at the same point... When you are the first in something, that's gonna kinda be the title that sticks. And after Sochi, I was, like, the dog guy. Now I'm the gay guy, and it's fine by me.
Most of us function under the model we have to get something in order to do something, in order to be something. If this happens, then I will be happy. And I'm suggesting to you that we live our entire lives based on that model, and that model is fundamentally flawed.
There are three things, to my account, that I need each day. One of them is something to look up to, another is something to look forward to, and another is someone to chase.
There is nothing like looking, if you want to find something. You certainly usually find something, if you look, but it is not always quite the something you were after.
Boxing is what you make it. If you want to make it exciting, if you want to make it something where people are going to look and say, "Wow! Look at the guy. Who does he think he is?" You can do that. If you just want to go in there, punch each other, and then shake hands at the end of the night. You can do that, too. I know what I would rather pay money to see. Some people enjoy it, some despise it. Whether people like it or hate it, they still buy a ticket. We want boxing to be centre stage and you can't have that with guys who don't excite.
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