A Quote by Varg Vikernes

Initially it was a fascination for Tolkienesque Fantasy, and role-playing games, with time I realized that it was the mythological elements that fascinated me the most, so I moved more and more in that direction.
As I listened more and more to the music that moved me, I gained more fascination with America.
As popular culture becomes more presentist, we move away from entertainment as the vicarious experience of a narrative - as watching someone else's story - and much more toward enacting one's own story. Moving away from myths and toward fantasy role-playing games, away from movies and toward videogames.
Diana Wynne Jones' excellent book 'The Tough Guide to Fantasyland' is a compendium of the sort of lazy writing that has given fantasy fiction - especially the sub-section that features elves and dwarves and other Tolkienesque elements - a bad name.
I was also a science fiction and fantasy fan, growing up, in games and books and movies. I love Tolkien and I love Dungeons & Dragons, so the opportunity to have a fantasy-based RTS, or real time strategy game, at that time, seemed cool. I started playing it, and the early games were simple, but fun and they had these great heroes.
My relationship with Leonard [Nimoy] was a byproduct of playing Spock that I never would have imagined, but the more I got to know him, the more I realized, there are no mistakes. I'm playing this role for very specific reasons, and maybe those reasons have to do with where I am creatively in my life, but maybe they have to do with where I am personally in my life. Leonard was such a teacher for me.
The traditional American husband and father had the responsibilities-and the privileges-of playing the role of primary provider. Sharing that role is not easy. To yield exclusive access to the role is to surrender some of the potential for fulfilling the hero fantasy-a fantasy that appeals to us all. The loss is far from trivial.
... You get surreal numbers by playing games. I used to feel guilty in Cambridge that I spent all day playing games, while I was supposed to be doing mathematics. Then, when I discovered surreal numbers, I realized that playing games IS math.
One person in the 60s fascinated me more than anybody I had ever known. And the fascination I experienced was probably very close to a certain kind of love
Playing games is the best time of your life, and the more games you get, the better it is.
Some of the roots of role-playing games (RPGs) are grounded in clinical and academic role assumption and role-playing exercises.
I have grown up on literature and mythological stories. They have fascinated me since childhood, and I believe every character that I portray on screen is an extension of my personality to some degree. That is why whatever role I play seems in my comfort zone.
I recently talked to an eighteen-year-old - a huge FIFA fan - and realized that he spends more time playing the FIFA video game than he does watching actual FIFA games.
Role-playing games have been a huge part of my life and a huge part of my training as a performer - learning social skills, meeting friends, and being a generally competent person - so I owe a lot to role-playing games.
I guess initially I was amazed that somebody would see something within my work that they could really relate to, but the more it's happened, the more people have come forward, I've really realized that we're all kind of going through the same thing at the same time.
It was the first time I realized that absolute reality could be so much more fun than fantasy.
I really wish that peoplewould just say, 'Yes, it's a comic. Yes, this is fantasy. Yes, this is Science Fiction,' and defend the genre instead of saying, 'Horror is a bit passe so this is Dark Fantasy,' and that' s playing someone else's game. So that's why I say I'm a fantasy writer and to hell with 'It doesn't read like what I think of as a fantasy'. In that case what you think of as a fantasy is not a fantasy. Or there is more to it than you think.
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