A Quote by Victoria Aveyard

I start out giving characters archetypes and parameters. Once I know the basics and have a rudimentary model, it's easier to carve unique curves and edges. It's quite easy to guess how a character is going to react if you know their background, and at a certain point, you realize you understand them personally.
I think people are a mixture of everything. I like desperate characters because they do things that most of us normally wouldn't do. If a character is a scoundrel or a liar you think you know them, but then I can bring some emotion to them and they become much fuller than you ever imagined. So what I try to do is have a story where you don't quite know where it's going, and characters who you don't quite know where they're going.
I think at some level, it's just alchemy that we, as writers, can't explain when we write the characters. I don't set out to create the characters - they're not, to me, collections of quirks that I can put together. I discover the characters, instead. I usually go through a standard set of interview questions with the character in the beginning and ask the vital stuff: What's important to you? What do you love? Hate? Fear? .. and then I know where to start. But the characters just grow on their own, at a certain point. And start surprising me.
I know the relationships, and I already know my characters and how I'm going to reveal my characters to my readers - how I'm going to feed them information about that character. That stuff doesn't have to be in my outline.
I realize how much I rely on the actors to really know the lines because I tend to forget what they are exactly, even though I've written them. I don't have them memorized. But when it's going well, there is that point where the actor starts to know more about the character than I do.
I find it quite easy to get in and out of character. I don't know why - I guess it's my job.
Yes, I am one of those people who feels that most of my work is adaptation of one sort or another. For me, it's a way to jump-start the engine. For example, some people use the technique of basing a character on a friend. They start writing with his or her voice, then at a certain point, the character takes off on his or her own. It probably no longer resembles the model, but it helped the author to get going. I find that's true of form, too. For every play I've written, I know what play I was trying to imitate. That helps me get going.
I guess I didn't even know the word 'genre' until I did 'True Blood.' That's how naive I was, and I didn't realize that there was a point of view about certain types of TV. And so I guess I found it disappointing that there is a segment of the critical community that looks at genre as something that is separate, less than.
People expect it to be easy because there you are, out there, doing the thing that you want and making lots of money out of it. But, you know, I'm not that smooth. I can get clumsy around certain people. Like if I were to sit down and think, 'OK, I'm really famous, how am I going to conduct myself in public?' I wouldn't know who that person would be! It would be a lot easier if I could, but I can't.
My whole life, I've been preparing for moments and you can only know how you're going to react once you're in them.
I don't do all the background and the worldbuilding before I start the story. What I do is I work out the bare minimum I need to start the story, and often that really is a bare minimum - it's a character in a situation, and I know nothing about the character, I know nothing about the situation, and then I think about it for a long time, and make notes about where I think the story is going to go and so on, but I don't really make notes to do with the background or the magic system or the world.
If you think of the people who are funny in your life, you'll note it's not because they tell jokes, it's because of their character. If you develop characters, then you'll know them, and you'll know how they'll speak. The comedy will come out of the character.
Very often, when you're listening to a piece for the first time, you're listening through a model of other pieces that you know. At a certain point, a piece becomes idiosyncratic and you start to understand it on its own terms.
I guess there's a certain amount of poking fun at certain characters, but that's because there is something amusing about them or about the way they behave, so I guess you can say that that's poking fun at the character. But the character is your own invention, so who cares?
A TV show has to be a certain length and, you know, you have expectations from the viewers. You know, you want to see the characters again, or you want to see certain dynamics between the characters or certain kinds of storylines. And you kind of figure out how to best fit what you want to say into that format.
Magicians start by looking for blind spots, edges, vulnerabilities and limits of people's perception, so they can influence what people do without them even realizing it. Once you know how to push people's buttons, you can play them like a piano.
If you are a programmer working in 2006 and you don’t know the basics of characters, character sets, encodings, and Unicode, and I catch you, I’m going to punish you by making you peel onions for six months in a submarine.
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