The mere existence of 'Buffy' proves the declinists wrong about one thing: Hollywood commercialism can produce great art. Complex and evolving characters. Playful language. Joy and sorrow, pathos and elation. Episodes that dare to be different - to tell stories in silence or in song. Big themes and terrible choices.
The most interesting thing to me is that 'The Walking Dead' is a show that reinvents itself every eight episodes. It's an evolving landscape. There are characters that die. There are characters that stay on. There are characters that go away. I love that.
There's something extremely rewarding about following characters that you like and knowing that there's as many hours of viewing as you have the appetite for. You can tell more complex stories; you can create more complex characters in the longer form.
I don't want to deal with big, grand themes in my stories; art has nothing to do with themes. When you deal with themes, you are not creating; you are lecturing.
I can tell it all in song: pathos, gladness, love, joy, unhappiness.
People don’t realize, he said, how important it is to wake up every morning with a song in your heart.” J. Krishnamurti. “The song stands for a sense of joy in existence, a joy that is free of any good or bad choices.
I just felt like, you know, I read a lot of scripts out in L.A., out here in the industry and I just felt like this film was just being genuine. I just felt like it had really great characters. And all the three different characters have completely different stories and they're all kind of intertwined together thematically. So I just thought it had great characters, great themes
The song stands for a sense of joy in existence, a joy that is free of any good or bad choices.
We learnt a lot because we got in with real choreographers who tell you what they need from a song, because a song has to advance the story. Then real directors like Mike Nichols tell you where you can have 'B themes' and 'C themes', and we go oh yes, B themes and C themes! So we were taught in the finest school amongst the finest people. And also by the school of experience.
The video game market is huge, and the ability to tell stories, and tell different kinds of stories in the gaming space is quickly evolving and changing for the better.
I really am just trying to tell stories. But stories are often grounded in larger events and themes. They don't have to be - there's a big literature of trailer-park, kitchen-table fiction that's just about goings-on in the lives of ordinary people - but my own tastes run toward stories that in addition to being good stories are set against a backdrop that is interesting to read and learn about.
Although my stories are all very different on the surface, I like to write stories about characters struggling with big problems. I'm always reminded, no matter how different from me one of my characters is from me on the surface, how we're all pretty much the same underneath.
In the 'Buffy' room, it was never about a plot twist, ever. It was always about, 'Tell the story, tell the characters, complicate their lives, make things get worse,' but we never worked backwards from the plot, and it was always a great lesson.
I can't imagine a mental life, a spiritual existence, not inextricably bound up with language of a formal, mediated nature. Telling stories, choosing an appropriate language with which to tell the story: This seems to me quintessentially human, one of the great adventures of our species.
This is the doctrine of Christian Science: that divine Love cannot be deprived of its manifestation, or object; that joy cannot be turned into sorrow, for sorrow is not the master of joy; that good can never produce evil; that matter can never produce mind nor life result in death. The perfect man - governed by God, his perfect Principle - is sinless and eternal.
Joy is hidden in sorrow and sorrow in joy. If we try to avoid sorrow at all costs, we may never taste joy, and if we are suspicious of ecstasy, agony can never reach us either. Joy and sorrow are the parents of our spiritual growth.
Critics often say, 'Oh she makes films about strong women'. Wrong; I make films about complex characters and the choices they make.