A Quote by Vivienne Westwood

I have too much product, and I'm trying to rein it in and sell more of my main collection. I wish you didn't have to design so often; it would be good if you could keep on selling the same things for a few years and not have to do new things all the time.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
What often, too often, happens in magazines is that you end up with a great editorial product, and then you're selling things that you don't really approve of.
80% of all products and services that will be on the market in five years do not exist today. So therefore, always be innovative, always be creative, always think, 'What new products or services could I create, could I represent, could I joint venture?" Sometimes you can find someone else that has a fabulous product or service that you can use your existing business or resources to sell and you can double your income or sales in your business by selling somebody else's product to the same customers that are buying yours.
It's not merely that conservatives are better at selling their product, or that they happen to have an easier-and undoubtedly simpler-ideological product to sell. It's that they know what they are selling. Liberals in general and Obama in particular cannot say the same.
Sometimes I wish they'd ask for my wisdom more often - there are so many things I could tell them; things I wish they would change. But they don't want change. Life here is so orderly, so predictable - so painless. It's what they've chosen.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
For every new guy, you need to change a few things in the way you train, the way you take every fight. For every guy I train for, I prepare differently and learn new things, and I just keep them. That's why it's good to be fighting new people, because you add new things to your arsenal and keep getting better and better all the time.
If we could put material things into their proper place, and use them without being attached to them, how much freer we would be. Then we wouldn't burden ourselves with things we don't need. If we could only realize that we are all cells in the same body of humanity - then we would think of having enough for all, not too much for some and too little for others.
Playing with decks, for me, has always been about trying new things. I make it a point to keep trying different things, keep pushing it a little bit at a time.
You start to realize connections between experiences and things that push your buttons, and things that have touched you in those vulnerable areas and what-have-you. And they form a little collection over time - at least I do - and as time progresses and new things are learned, you kind of sift through those things until they're air or danceable, you know? But they start as this thing that's either too hard or too soft to dance to.
American managers often say they would like to pay their employees more, they argue that they can't afford to do so and, at the same time, keep the prices of their products competitive. As one CEO recently explained, "I would treat my employees as well as Starbuck's treats theirs, if I could charge the equivalent for my product of three dollars for a cup of latte!"
When I die and go to hell, the devil is going to make me the marketing director for a cola company. I’ll be in charge of trying to sell a product that no one needs, is identical to its competition, and can’t be sold on its merits. I’d be competing head-on in the cola wars, on price, distribution, advertising, and promotion, which would indeed be hell for me. Remember, I’m the kid who couldn’t play competitive games. I’d much rather design and sell products so good and unique that they have no competition.
Lyrically, I could be so much sharper. Melodically, I could be so much stickier. Musically, I could have so much more texture. So I'm constantly doing that, trying to find new ways to mix things up.
He believed that he must, that he could and would recover the good things, the happy things, the easy tranquil things of life. He had made mistakes, but he could overlook these. He had been a fool, but that could be forgiven. The time wasted--must be relinquished. What else could one do about it? Things were too complex, but they might be reduced to simplicity again. Recovery was possible.
A rule of thumb: If the company you work for provides a product or service that's pretty much the same as what was offered last year and a few years before that, it might be time to start looking for something new.
My biggest misfortune, my greatest regret, is that I wish I'd cut my time with Clint in half. I wouldn't say I wish I never had the relationship, but I wish I'd found a way - I'd understood who he was, where it would end - five or six years earlier so I could have gotten on with things.
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