A Quote by Wale

I feel like I'm one of the more creative artists in the game. I think I'm going to be here for a while. — © Wale
I feel like I'm one of the more creative artists in the game. I think I'm going to be here for a while.
A good collaboration I think it's really, truly a vibe thing. The people who are most excited about collaborations are people in the business, people who are thinking, "This is going to be great press," or, "This is going to expose you to all these people you haven't reached before." I prefer not to think like that. I'm more, if you meet the person, you like the person, you've talked to them, you feel connected, you feel like there's a creative exchange, then it kind of happens by itself. I'm open to it, but it has to feel right. If it feels forced, then I'm fearful of doing it.
I prefer artists who are creative more than artists who are technical, I think everybody would agree with that.
I think with certain artists you want to hear their album... and then there are other artists who I like where maybe it's more about the single. I don't think there is going to be one way that everything works.
We like to think that every month, that Roblox game page is showing off some of the most innovative, intelligent, and creative programmers, artists, producers, and developers around the world.
If people think that Colorado is a beacon for artists and creative people who are really talented, I think they're going to be a little happier during the day, and I think they're going to be a little more successful at their job, no matter what their job is.
I feel like my game is more like LeBron's than Kobe's, so that's why I think I gravitated toward his game more.
I wish I had more of a game plan of how I'm going to, like, take down toxic masculinity. But I think that game plan is just going to reveal itself if we keep going. I think I need to keep plugging along, and it'll happen.
I think when you're starting you have more of a luxury. You know you're going to play 33, 35, 37 minutes per game, so you can kind of feel the game out. When you come off the bench you have to be more in attack mode. You have to make something happen immediately.
Things have changed. I almost feel like it's more adaptable, and you can decide your own career now. I feel artists have so much more of a voice and so much more power now. It's really inspiring to see how a lot of the young artists use their platforms.
I think what really separates artists from the rest of the world is that artists feel like they have permission to keep exploring and expressing their process. Most people censor that because they don't think it's good enough. Everything is measured against this patriarchal hierarchy of value, as if one person's singing voice is more important than another's.
Companies like Spotify, the new Apple service, and all the others are really going to have to pay artists more. And I think it's a matter of time; I think a lot of these companies and the individuals that are involved in them realize that as well. They know that artists are not getting what they should be getting.
I collaborate with Tidal because they're for the artists - the up and coming artists and the O.G.s in the game. It's like a home, the only place we have for the artists to find support.
I think that the game is the game. I think that expansion is good for the game because it gives more jobs to the people and more ballplayers can play, but I think the game is still the game. The ballplayers, they come into the game with one thing in mind - it's their job.
I would say I'm more traditional than I am superstitious. I don't, for example, have to do things ritually before the game in order to feel comfortable going to the game. But I don't think I'm naturally a football player. I don't have that grit and that killer instinct.
I feel like when you do things with such a small budget, it actually makes you be more creative... and allows you to concentrate more on the story and the characters. I think that there is something about dirty, gritty and raw filmmaking that makes it feel a little more natural and makes it easier to connect with the action.
I feel very proud of everyone I've worked with on 'SpongeBob' because they're all brilliant artists working at the top of their game to make something really special, and I think audiences feel that.
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