A Quote by Walt Disney

You can design and create, and build the most wonderful place in the world. But it takes people to make the dream a reality. — © Walt Disney
You can design and create, and build the most wonderful place in the world. But it takes people to make the dream a reality.
Manage the dream: Create a compelling vision, one that takes people to a new place, and then translate that vision into a reality.
This is a fundamental view of the world. It says that when you build a thing you cannot merely build that thing in isolation, but must repair the world around it, and within it, so that the larger world at that one place becomes more coherent, and more whole; and the thing which you make takes its place in the web of nature, as you make it.
I've always really liked theater. It fascinated me. You can create a reality and get people involved in that reality. It takes place in real time.
Every time you make a film, you create a world. You make decisions about sets and costumes, and you create a universe connected to reality, but not reality itself.
We go to movies to be taken away to another place, to be dazzled, to dream, to hopefully be filled with wonder. The design of the world and the look of the film is all in service of trying to create that feeling of wonder in the audience.
I have seen that the American Dream is a reality - and I would love to feel the British Dream is also a reality. To enable that, we have to bring back some common sense and encourage family values, a proper sense of justice and make people believe they have a decent chance to build a business or career for themselves. I see this moment as a fantastic opportunity to restore this, because I believe Britain Has Talent.
Create a compelling vision, one that takes people to a new place, and then translate that vision into a reality.
The reward is that you can actually create a world separate from reality with a story, actors, music, and camera design. When it works it can entertain, move people and teach us all.
Reality cannot be photographed or represented. We can only create a new reality. And my dilemma is how to make art out of a reality that most of us would rather ignore. How do you make art when the world is in such a state? My answer has been to make mistakes, but when I can, to choose them. We are all guilt victims choosing mistakes, and as Godard said, the very definition of the human condition is in the mise-en-scéne itself.
My Hollywood is a place where anything can happen, where dreams can become reality, and reality often morphs into fiction. It's a place where people's day jobs create magic.
It takes intelligence to make real comedy, and it takes a reality base to create all that little stuff I like to do that makes you giggle inside.
Want to change the world? Upset the status quo? This takes more than run-of-the-mill relationships. You need to make people dream the same dream that you do.
When you think back today to a time more than 70 years ago when Germany was a terrible place, a place people were afraid of, it is a wonderful development that we have gone from being a terrible place to a place that people dream of.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
I believe there's still room for the dream a lot of people in the industry have - to design and build your own cars.
For thirty years most interface design, and most comptuer design, has been headed down the path of the "dramatic" machine. Its highest idea is to make a computer so exciting, so wonderful, so interesting, that we never want to be without it. A less-traveled path I call the "invisible"; its highest idea is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it.
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