A Quote by Walter Jon Williams

Right up till the 1980s, SF envisioned giant mainframe computers that ran everything remotely, that ingested huge amounts of information and regurgitated it in startling ways, and that behaved (or were programmed to behave) very much like human beings... Now we have 14-year-olds with more computing power on their desktops than existed in the entire world in 1960. But computers in fiction are still behaving in much the same way as they did in the Sixties. That's because in fiction [artificial intelligence] has to follow the laws of dramatic logic, just like human characters.
Man is not a machine, ... although man most certainly processes information, he does not necessarily process it in the way computers do. Computers and men are not species of the same genus. .... No other organism, and certainly no computer, can be made to confront genuine human problems in human terms. ... However much intelligence computers may attain, now or in the future, theirs must always be an intelligence alien to genuine human problems and concerns.
We will learn that computers, amazing as they are, still cannot come close to being as effective as human beings. A computer isn't creative on its own because it is programmed to behave in a predictable way. Creativity comes from looking for the unexpected and stepping outside your own experience. Computers simply cannot do that.
Chess is a unique battlefield for human minds and computers - human intuition, our creativity, fantasy, our logic, versus the brute force of calculation and a very small portion of accumulated knowledge infused by other human beings. So in chess we can compare these two incompatible things and probably make projections into our future. Is there danger that the human mind will be overshadowed by the power of computers, or we can still survive?
Every disruptive innovation is powered by a simplifying technology, and then the technology has to get embedded in a different kind of a business model. The first two decades of digital computing were characterized by the huge mainframe computers that filled a whole room, and they had to be operated by PhD Computer Scientists. It took the engineers at IBM about four years to design these mainframe computers because there were no rules. It was an intuitive art and just by trial and error and experimentation they would evolve to a computer that worked.
The whole aesthetics of computers very much feeds into my OCD. They fill my head with obsessionalities and my actions become very repetitive. It seems quite inimical to the dreamy state out of which fiction comes which seems so much less causally repetitive than the way one works on computers.
[In] 2029, I think, computers will match and exceed human intelligence in the ways we're now superior, like being funny, where we still have an edge.
I believe that the destructive nature of society that now threatens the existence of the entire human world has much to do with human intelligence. The way to overcome all human suffering-that also is through human intelligence.
What's happened with society is that we have created these devices, computers, which already can register and process huge amounts of information, which is a significant fraction of the amount of information that human beings themselves, as a species, can process.
It was not until the appearance of cyberpunk in the 1980s that SF began to grapple in a broadly meaningful way with the reality of computers as something other than giant mainframes tended by crewcut IBM nerds.
To our human minds, computers behave less like rocks and trees than they do like humans, so we unconsciously treat them like people.... In other words, humans have special instincts that tell them how to behave around other sentient beings, and as soon as any object exhibits sufficient cognitive function, those instincts kick in and we react as though we were interacting with another sentient human being.
In some ways I spend longer at non-fiction because there are a lot of different threads to bring together. But non-fiction is more reflective than immersive. The problem with fiction sometimes is that you have to leave the real world to enter the fictional one. And that takes so much, goes into your head for so long?.?.?.?I don't know, I just feel less inclined toward that these days, and more inclined to remain in my own life. I do like really good fiction, but it's getting harder to hold my attention in a novel.
In some ways, I think 'Pulp Fiction' hurt cinema in a very, very minor, small way. It did a massive amount of good. But it also made it impossible to make a movie even remotely like it without someone comparing it to 'Pulp Fiction.'
In some ways, I think "Pulp Fiction" hurt cinema in a very, very minor, small way. It did a massive amount of good. But it also made it impossible to make a movie even remotely like it without someone comparing it to "Pulp Fiction".
Computers and computing are all around us. Some computing is highly visible, like your laptop. But this is only part of a computing iceberg. A lot more lies hidden below the surface. We don't see and usually don't think about the computers inside appliances, cars, airplanes, cameras, smartphones, GPS navigators and games.
With genetic engineering, we will be able to increase the complexity of our DNA, and improve the human race. But it will be a slow process, because one will have to wait about 18 years to see the effect of changes to the genetic code. By contrast, computers double their speed and memories every 18 months. There is a real danger that computers will develop intelligence and take over. We urgently need to develop direct connections to the brain so that computers can add to human intelligence rather than be in opposition.
Even though chess isn't the toughest thing that computers will tackle for centuries, it stood as a handy symbol for human intelligence. No matter what human-like feat computers perform in the future, the Deep Blue match demands an indelible dot on all timelines of AI progress.
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