I just want to create, and socializing is part of the experience. It might sound crazy, but I don't see myself in the jewelry business. It's an experience.
Those people that don't see the power in art maybe have never been a part of an art, in a real way. To experience it, and to see and witness how it affects people, we're not doing it just to create professionals. It's to add another dimension to the way that children think and the way they experience certain things. If you didn't have dance, music and singing, it just seems so odd to me.
For me I want to know everything that goes on with my business but at the end of the day I just want to live, experience, be inspired and create music.
When I go to the cinema, I want to have a cinematic experience. Some people ignore the sound and you end up seeing something you might see on television and it doesn't explore the form.
I want to be able to experience everything. I want to experience being a husband, experience being a father, experience, maybe, hopefully, someday being a grandfather, and all those things. I want that experience. When I die, I want to be exhausted.
I just use every experience I go through as a learning experience so I can better myself and get in position on what I want to do.
I don't want to sound like a heroic woman or to seem full of myself, but I do have a core of trust that I'll figure things out and find my way. And if whatever I try is not a good experience, even that is a good experience. If something turns out lousy, it's interesting.
I just want my audiences to be entertained and feel like they're part of the show. I want to show them a good time and create an experience they're going to enjoy.
At least for me personally, drugs aren't an essential part of having a surreal experience, or what you might call a higher experience.
They may recognize themselves in what you're writing, and then they have to say, "Well, she doesn't see me as I see myself." All a writer has is her own experience, and that experience comes out of human relationships.
If you're a game company, you want to create a singular gaming experience, and part of that is doing stuff that nobody else is doing. If you're trying to create a game that feels different, you're going to create a lead that feels different. It's not going to be just another white guy.
If someone we love dies, normally the experience might create misery for the rest of your life. But the Kundalini can be released so we can see that there is no death, that the person has just gone on like we all must. We will be following them soon.
When you have something as unique and special as the 'Fast & Furious' franchise, you want to create an experience for the fans that they can only feel and experience at Universal Parks.
Provenance is something very important in jewelry. You want to know who has worn a piece of jewelry and who it has belonged to - it's part of its history, part of its aura.
Basically, any time you have a real life experience, that can be a song. Because no matter how crazy or weird you are, somebody's had an experience just like you, somewhere.
When I go to the cinema, I want to have a cinematic experience. Some people ignore the sound and you end up seeing something you might see on television and it doesn't explore the form. Sound is the other picture. When you show people a rough cut without the sound mix they are often really surprised. Sound creates a completely new world. With dialogue, people say a lot of things they don't mean. I like dialogue when it's used in a way when the body language says the complete opposite. But I love great dialogue I think expositional dialogue is quite crass and not like real life.
With the audience, I always say it's about giving the people an experience. And what the experience is about, it transcends just the music, and genre, and the venue. It's about the people coming together to share a profound and transformative moment. So that means the listener is actively engaged, and the listener is a part of the show, they're a part of the experience.