A Quote by Warren Spector

Games are not about being told things. If you want to tell people things, write a book or make a movie. Games are dialogues - and dialogue requires both parties to take the floor once in a while
The way you write dialogue is the same whether you're writing for movies or TV or games. We use movie scriptwriting software to write the screenplays for our games, but naturally we have things in the script that you would never have in a movie script -- different branches and optional dialogue, for example. But still, when it comes to storytelling and dialogue, they are very much the same.
The big stadiums, sold-out crowds and games with massive things riding on them; as players these are games you want to be playing in. It's a chance to write your name in the history books.
In all Games, there is always a tendency, particularly in the lead up to the Games when there isn't much sport to talk about, to write about things that are not sport.
I wonder if games are maybe a terminus for ideas. Things can be books or movies or operas or plays, but once they're a game, that's where they should end. Things shouldn't start as games and be taken to movies.
The American people are tired of being told. They're tired of being told that this is as good as it gets. They're tired of hearing politicians in both parties tell us that we'll get to that tomorrow while we pile a mountain range of debt on our children and our grandchildren.
Inside the first 20 to 25 games of the season, we were losing these games, getting beat by two and three points. Over the last 10 games, it seems like we're starting to win these games and putting some good things together.
TV was the boogey man when I was growing up. Video games are the boogey man now. The novel was once a boogey man. Books about lowborn people doing lowborn things were once considered a real assault on people's morals. Maybe some day video games will be looked on as a good thing, but personally I don't see it.
Keep a diary, but don't just list all the things you did during the day. Pick one incident and write it up as a brief vignette. Give it color, include quotes and dialogue, shape it like a story with a beginning, middle and end—as if it were a short story or an episode in a novel. It's great practice. Do this while figuring out what you want to write a book about. The book may even emerge from within this running diary.
My father has a book where, ever since I started playing games... he wrote down the games that I played in. And then, when I did my website, we thought that was a really good idea, that people can keep track of my games.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well.
I believe that if we don't make moves to get people who don't play games to understand them, then the position of video games in society will never improve. Society's image of games will remain largely negative, including that stuff about playing games all the time badly damaging you or rotting your brain or whatever.
I think it would be impossible to make a movie about video games if there wasn't some violence that we know from video games.
I have to admit, between the Seahawks games and the Blazer games and playoffs games, we're talking about close to 100 games a year, so I don't really follow other sports a lot.
Though I respect hugely the effort and the care and the beauty of games, I want to be working with people who want to create the 'War & Peace' of games, the 'Citizen Kane' of games, and not just be warming up George Romero.
Games are quite shy at talking about different things. Most are about facing hordes of monsters or saving the world or whatever; few games actually talk about the real world, about real people, about their relationship, their emotions, their feelings.
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