A Quote by Warren Spector

The concept of emergent gameplay is really exciting. That's when players are really crafting their own experience. So if you're clever and creative, you can do things that even developers of the game didn't know were possible.
From a gameplay standpoint, I've said for years that hero, fiction, and tone have nothing to do with the idea that choices have consequences. And that's really what I'm interested in. I care about you showing how clever and creative you are.
In my time at Arsenal, we had a really good balance. We had players who were fast, players who were really strong physically, and players who were really creative. When you look at the generation of Arsenal at the moment, they may be playing better football than we used to, but they win less than we used to - so, where's the balance?
A lot of players know how to play the game, but they really don't know how to play the game, if you know what I mean. They can put the ball in the hoop, but I see things before they even happen. You know how a guy can make his team so much better? That's one thing I learned from watching Jordan.
A lot of young players don't really know much about the history of the game and a lot of them are missing out on what the game is all about, especially the whole concept of sportsmanship and teamwork.
Players like to know that they've discovered things that even the designers didn't know were in the game.
I don't know if I'm different from everybody else, but there's really only two things to me that are really, really important - recruiting good players in the program and developing those players once they get here.
I know I play a lot of jocks, but I'm actually a really big board game and video game nerd. It's one of the most interesting fields of entertainment because you get to create your own role and create your own rules. Some people get so creative with it, and I'm also super competitive. I'm a really big nerd.
When I was 16, I didn't really know what intuition was as a word, even. It's one of those things you experience, but you don't really know what it is.
If you really want to get it more exciting, no linesmen. And have the players call their lines. That would make the game more exciting, I promise you. It would be awesome.
I believe that even today we can only tell a simple story without really interfering with gameplay. But in the future, I think it will almost be a requirement of all storytellers when they create games, how they can tell a more complex story without conflicting with the gameplay.
That's one of the neat things about 'Call of Duty.' There are areas in the game where we were able to score the gameplay.
Someone like Shane Warne played the game on and off the field really well and got into guys' heads. Even though he couldn't bounce you and hurt you physically, he was verbally aggressive and would let you know he'd get you out. He made batsmen doubt themselves. I learned from players like him and made a point of incorporating it into my own game.
I would like to do any way possible that Howard Stark can make a return. He's such a fun character to play, and I really believe that he could make quite an exciting character to watch more of. The flawed entrepreneur, the kind of crazy playboy, from that era is an exciting concept.
But people don't know if I can teach the game. I know I can. My experience in Oklahoma was positive. It opened my eyes to how the game is played - the interaction among players, fans and media, how all that works. You have to know about the business of the game and how the actions of players and coaches affect the business. I think I have it down now.
I really did not think a thing about playing five black players to start the game; they were our best players and deserved to start. But if I knew all the misery it was going to cause me in the weeks following the game, I'd have thought long and hard about it. The players from Kentucky were gracious about it, but many of their fans and people from other parts of the country did not want to see it.
I, and all the complex things around me, exist only because many things were assembled in a very precise way. The 'emergent' properties are not magical. They are really there and eventually they may start re-arranging the environments that generated them. But they don't exist 'in' the bits and pieces that made them; they emerge from the arrangement of those bits and pieces in very precise ways. And that is also true of the emergent entities known as "you" and "me".
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