A Quote by Warren Spector

Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It's just a question of how close to right do you get it.
I ask my assistants if they're retarded all the time. When the camera is on you, of course, actors have the ability to make it real. For me, if I'm not talking, it is a problem. I have so much more respect for actors after being in front of the camera, and I realize that the hardest part is when you're not talking. Listening is harder than just acting. Listening is the hardest part.
I have no way of knowing whether or not you married the wrong person. But I do know that if you treat the wrong person like the right person, you could well end up having married the right person after all. It is far more important to BE the right kind of person than it is to marry the right person.
A good writer - and I think it's this way with actors too - even if you have two lines, you have to do the same complete work as if you're number one on the call sheet. If you get in an elevator and somebody gets on, rides two floors and gets off, that person has a reality that goes back to when they were born. They have memories, they have people, they have a life. They are doing something right now that the camera is on them in their space. We live in our own close-up all the time.
The great part of appearing on game shows is that when you answer a question the camera takes a close-up of you every time. You get more close-ups than in a movie, and that's terrific for audience identification. The people have to see you to like you.
I always love when everybody else is really bringing their game, because it's only going to make the movie better; it just makes you work harder and they work harder and everybody is trying to get their little bit in. It's competitive in a constructive way.
The problem right now is that central banks have not normalized their balance sheet since 2009. They're trying, but it's not even close. If we had another crisis tomorrow, and you had to do QE4 and QE5, how could you do that when you're already at $4 trillion? They might have to turn to the IMF or SDR or to Gold. Then, if you go back to the gold standard, you have to get the price right. People say there's not enough gold to support a gold standard. That's nonsense. There's always enough gold, it's just a question of price.
I'm of the opinion that the real is imagined and the imagined is quite real. The real is imagined, in the sense that we shape our stories, so anything that even happens on the news gets shaped in a certain way and gets a texture, and that the imagined can be real.
Instead of making others right or wrong, or bottling up right and wrong in ourselves, there's a middle way, a very powerful middle way...... Could we have no agenda when we walk into a room with another person, not know what to say, not make that person wrong or right? Could we see, hear, feel other people as they really are? It is powerful to practice this way..... true communication can happen only in that open space.
Successful problem solving requires finding the right solution to the right problem. We fail more often because we solve the wrong problem than because we get the wrong solution to the right problem.
As I get older it gets harder and harder to hold on to the ephemeral excitement. When a documentary, or a screenplay, or even just a brainstorming session is going well I get to experience sense of hope, and expansiveness, even if it's just for a moment.
I've been acting since I was 2 and have always been on camera but doing a video is different because when you're acting, you pretend the camera's not there and you just do the scene and with a music video you're right in the camera so it feels weird sometimes.
It is pretty cool to have my own video game. As a kid, growing up, it was something I never even thought of. I thought about just trying to get the new game that was coming out, so that my buddies and I, we could all enjoy it together. When I was a kid, never once in my wildest dream - even when I turned pro- that was never something that I really thought about, having my own video game. Thanks to EA, it's a reality.
I want to be the band everyone knows that goes hardest. Plays the hardest, parties the hardest, lives the hardest, loves the hardest, does everything the hardest, harder than anybody else.
I've learned when to get out. I've never wasted too much time with the wrong person, and that's one thing I'm proud of. The longer you're with the wrong person, you could be completely overlooking or not having the chance to meet the right person. And if it doesn't feel right, it isn't right. How do you know if something feels right? I think the great defining factor for me is whether I want more. When they drive away, do I wish they would turn around at the end of the street and come back? Or am I fine that they're going home?
Even if you tell yourself "Today I'm going to drink coffee the wrong way ... from a dirty boot." Even that would be right, because you chose to drink coffee from that boot. Because you can do nothing wrong. You are always right. Even when you say, "I'm such an idiot, I'm so wrong..." you're right. You're right about being wrong. You're right even when you're an idiot. No matter how stupid your idea, you're doomed to be right because it's yours.
I could get my camera and point it at two people and not point it at the homeless third person to the right of the frame, or not include the murder that's going on to the left of the frame.
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