A Quote by Warren Spector

I conceived the original 'Deus Ex' and was the project director on the game. — © Warren Spector
I conceived the original 'Deus Ex' and was the project director on the game.
A game director, in my mind, is somebody who makes everybody on the team miserable for the duration of the project.
Any director who comes into a revival owes a great deal to the original director. If I know the backbone works, it gives me, as a director, much more freedom to bring something new to it or try something different.
And speaking of sex, the Immaculate Conception does not mean Jesus was conceived in the absence of sex. It means Mary was conceived without Original Sin. That's all it has ever meant. And according to the tabloids, Mary is apparently the only one who can make such a claim. The Jesus thing is called virgin birth.
Deus ex machina not only erases all meaning and emotion, it's an insult to the audience. Each of us knows we must choose and act, for better or worse, to determine the meaning of our lives...Deus ex machina is an insult because it is a lie.
I guess confidence is the only thing that I take from project to project, but I'm always open to learning everybody's style - the director, the actor I'm working with.
I felt that all of us working on our remake of '13 Assassins' had to honour the original director, Eiichi Kudo, and everyone else who created the original.
The main reason for choosing a project is not really the renown of the director that's making the project. I feel like it's the fact of an actor to constantly want to do different things.
Trying to manage a project without project management is like trying to play a football game without a game plan.
We need to do for clean energy what Kennedy did for space in the original Apollo Project: Set a bold vision that will light the fires of innovation and make a game-changing shift in how we use and produce energy. And nothing less is adequate.
I'm a huge fan of director's cuts or reassemblies if they're good, but I remember being really excited about the restored version of Apocalypse Now, and then I preferred the original film. Kingdom of Heaven as a director's cut is the real picture, but in fact someone recently told me that there was another cut, the original first cut, which he said was just extraordinary. I've never seen it - and of course now I want to, if it exists, and so would everybody else.
I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that's fine.
The secret is you need a director who refuses to walk away and you need a director willing to put their whole career behind the project.
As a director you already have a script, you have actors... you have collaborators when you're a director. When you're writing there's no one to collaborate with, there's no material to look at. I haven't adapted something yet, so, I'm sure that would be helpful. When you're writing an original piece you have nothing.
When 'Humsafar' did well, every single person associated with it shined. Its DoP [Director of Photography], Shehzad Kashmiri, went on to become a huge director. So, a good and successful project just blesses everybody.
Every relationship should eventually become a long-term relationship. Any director that I meet now isn't just a director. He's potentially a friend, and someone I can call to do a project that I want or that I have.
The first script was one of six original stories I had written in the form of two trilogies. After the success of Star Wars, I added another trilogy. So now there are nine stories. The original two trilogies were conceived of as six films of which the first film was number four.
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