A Quote by Warren Spector

I don't even make multiplayer games much, so dealing with multiple characters is something new for me - or, rather, something I've had to recall from my days as a roleplaying adventure designer where the party was everything!
I love to be in New York. And I think anybody who's a designer, who says they're doing an urban collection, thinks about the streets of New York. I cannot do an urban collection thinking of Bangkok. Or Mexico. To me, it's totally instant, totally connected with what attracts me these days. But this resurgence of a modern, cool way of being dressed is something that stimulates me and is totally right for me. Even now I don't like to show something that is some futuristic utopia.
Men tend to define themselves by what they do, and so if you're dealing with a character who's trying to figure that out, or multiple characters, then there's something there for guys, too.
Give me an adventure. I'm not talking about some massive adventure. Just something that would make getting fired seem small. Something that I might remember when I'm old." "I can't predict the future," I said, "but based on what little I know so far, I'm afraid it has to be a massive adventure or nothing." "Great!" "Probably the kind of adventure that ends in a mass burial.
I admit that I do not recall the speeches of Comrades [Earl] Browder and [Samuel] Darcy. I do not even recall of what they spoke. It is possible that they said something of this nature. But it was not the Soviet people who created the American Communist Party. It was created by Americans.
I was out there meeting with a lot of working moms and whenever I would gather a group of women, there was always a voice that was unfamiliar to me, and it was the voice of a military spouse, oftentimes a woman, oftentimes working, many times in a position where they've had to move every two or three years, where their kids have had to change school multiple times, people dealing - families dealing with multiple deployments, dealing with the stresses of reconnection.
I went to a job and sat down as a proper apprentice, learning how to make jewelry. It involved a lot of remodeling and repairing. It was a bad time in England in those days and people didn't have much money - they would repair a ring rather than buy a new one. They would thicken up the gold. I learned all the ways to make something look new again.
I had five dollars in the bank that I couldn't have for three days until they charged me another 15. Leaving me with -10. What does that mean? I don't even have no money any more. I wish I had nothing. But I don't have it. I don't have that much. I have not ten. Negative ten. I can't afford to buy something that doesn't cost anything. I can only afford to get something that costs you give me ten dollars.
Try something new when you feel great about yourself! Try something new because you have been dying to try it, thinking about it for weeks, and have had multiple discussions about it. Do not make brash decisions because you feel ugly and think this will be the answer.
The important thing is to make something. In reality, it's not important that a designer be known by name - you can remain anonymous. Even the status of a designer will undergo changes, I believe.
People talk about games and loneliness - it's a lonely activity. I didn't understand that. 'Gears of War' was the first multiplayer game for me that I enjoyed. But I wasn't sad. I liked being alone. I liked playing games by myself. I had lots of companionship at the house.
I left New York after my mother died and, rather aimlessly, had settled in Istanbul for a change of scene. It was a rather dramatic gesture on my part, since I'd lived in New York for 20 years, but I felt I needed something different - the escalating expense and pressure of New York had begun to weary me.
In my mind it's so much fun to have something that has clues and is mysterious - something that is understood intuitively rather than just being spoon-fed to you. That's the beauty of cinema, and it's hardly ever even tried. These days, most films are pretty easily understood, and so people's minds stop working.
The designer [...] has a passion for doing something that fits somebody's needs, but that is not just a simple fix. The designer has a dream that goes beyond what exists, rather than fixing what exists. [...] The designer wants to create a solution that fits in a deeper situational or social sense.
I know where my heart is and I know that I can make people feel something with my music. I'm quite confident in what I am doing, so if I can also make a song that people want to put in ten times during a party and makes them happy, then I think that is also good. I feel that playfulness is something that has entered my life a lot more in the last couple of years. I'm not taking everything too seriously. I think that is something that comes with age - I hope. I feel that music is much more fun for me than it has ever been.
I would much rather see somebody bring something new to a genre than produce something that seems safe.
When we think about play and games and the situations in which having fun is seen as an outcome, they often have to do with repetition. You're returning to something again, and even despite that similarity, you squeeze something new out of it.
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