A Quote by Warren Spector

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games. — © Warren Spector
I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.
I really love doing indie projects, I think the characters that are available in indie games especially, like a lot of the indie games I've done, have been really rich interesting characters for someone of my vocal range.
'Minecraft' is like that, where you might say to one of your friends who doesn't play games, 'Hey, just sit down and try this with me.' There are other games you might put in front of somebody and say, 'I know you don't traditionally play games, but you've got to check this out.'
Though I respect hugely the effort and the care and the beauty of games, I want to be working with people who want to create the 'War & Peace' of games, the 'Citizen Kane' of games, and not just be warming up George Romero.
Some games you going to play great. Some games you're not. So, it's all about moving on to the next game, next possession. Just come in there every day working, figuring out what you got to work on and see what you did wrong in either in the last game or the last season or whatever.
We had a whole bunch of perks after the Olympic games like having dinner with the Queen of England and being hosted by the Prince of Monaco. We got to drop pucks at hockey games. We got to go on quite a tour.
I have a computational quality to my mind, I suppose. When I was a kid, I was obsessed with video games. I reprogrammed games, and this eventually landed me a column in a magazine. That's how I got into print journalism: writing about video games.
I used to be a part-time enthusiast press games writer when I was starting to get into making indie games.
I play a lot of games. I love indie games.
Right now we're working on finishing up Pirates! for the Xbox, we're developing Civilization IV and we've got a couple other games in development that we'll tell you about soon.
At Sunderland, our kit was five times too big, and we got the local bus to games; in America, I got bags of Nike kit, flew to away games, and played in front of thousands of fans. It opened my eyes to what women's football could - and should - be.
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
Before I got into electronic games, I was making table-top games.
I always played games with my friends, but as I got older, my friends stopped playing.
I think, fortunately and unfortunately, I've got a lot of experience in playing for teams that have been in this situation where we lost a few games and we've got to stay the course, we've got to right the ship, and we've got to do all of that stuff.
When I got to professional ball I used to play 150 games every year. It depends on how many games there was.
I think that as I had children, I have five sons, and they got into video games and were the prime ages through the development of video games. It was so much fun seeing them play the games and seeing it through their eyes.
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