A Quote by Washed Out

The thing that's good about music-making software like the DAW-kinda systems is that they're all generally the same; the kind of interface is normally laid out in a similar way. Depending on the program, the sounds might be quite different, but they tend to all have a drum machine or synthesizer or a sampler.
During the day I'll work on music. I have a sampler and a drum machine out with me and I write new songs while we're on the road.
I used to drum on the table at school. I think a handful of my school reports say that they thought I might have some kind of ADD because I was making sounds. I was far from being an ADD child. I was actually quite quiet and well-behaved. But I used to drum on things.
I've been getting really into mixing, and there's kinda like an art to it I think. I feel like I still have a lot of ways to grow. But you can just watch the way that other people blend songs together, and it can be a pretty mind-blowing thing. And you can hear music in a very different way, depending on the way a DJ presents it.
There's so much to be said for making your guitar sound like a synthesizer and try to make your drummer sound like a drum machine.
Unfortunately, like, homework and school wasn't the thing that I was obsessing over. It was, you know, music and making music and how to like - and drum machines. And we met Rick Rubin, and Rick Rubin had a drum machine. So I would just cut school and go to his house - his dorm room.
One song isn't going to ever change things, but I suppose it's the accumulation of music generally [that is]. If you can imagine a world that has no music in it, it would be a very different world, so music does change the world by virtue of all the music in it. Cumulative music of every kind, from banging a drum to playing a flute or recording symphonies, or singing 'War, what is it good for?' All those things change the whole way we live.
I took lessons for about everything you could imagine - gymnastics to karate to flute and piano. My mom always definitely kept me in some kind of class or program, but for guitar, I kinda gave up on then kinda just taught myself. Same thing with piano. I've never been good with following lessons.
There are numerous different kinds of drum sounds - some are more ambient and roomy and this, that, and the other, the John Bonham kind of thing. Then there's kinda what I did with Pantera, which was much more attacky, and then with what I did for 'Blood For Blood' on the Hellyeah record is kind of a combination of all of that.
I'm putting everything on the line in being able to express myself in a different way than rappers normally do. They might say, 'It's rap' or 'It's R&B,' but I'm stepping outside the box and making music for me and making music for the fans to understand me. I'm going the extra distance to be able to come across different.
I came out of an electronic music scene that based all its music on software. It was a real boys thing, a real testosterone thing - software and the relationship between music and the software - to the point where it was like a closely guarded secret.
You can get the oldest drum machine out and whack out four sounds like a kick, snare, and two types of high-hat, and try and come up with the freshest thing on the spot. The gear can guide you - you can choose one bit of gear and it's obviously got its restrictions and its limitations, but at the same time, you've got to exploit what it's capable of and what it's best used for.
The thing I find frustrating about rock music is, how different can you make an acoustic drum kit sound, an electric guitar and vocals? It's very stuck, whereas with electronic music, new sounds are being created.
I'd been making music that was intended to be like painting, in the sense that it's environmental, without the customary narrative and episodic quality that music normally has. I called this 'ambient music.' But at the same time I was trying to make visual art become more like music, in that it changed the way that music changes.
It's not that people like sad movies that make us feel like, "Oh, my god, what a bummer." We like emotionally moving experiences, where you feel like a slightly different person and you see the world a little different, after you finish. It lets you see your own life, in a different way, and it actually makes you feel really good. And even though there might be sad content making this happen, the feeling that you're left with is one that is quite good, quite hopeful, clarifying and uplifting.
I have an Otari with a Korg T2 Midi synthesizer, a drum machine and a few effects units.
All those "getting hit/losing rings" sounds tend to be recorded toward the end of a recording session. Depending on the type of game, those efforts and screams can be pretty rough on the voice, so they usually like to record them at the end. You might do hundreds of versions of vocal sounds for a game and you can come out a little hoarse afterward.
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