A Quote by Wesley Morris

I don't need the audience, but sometimes it's nice to have a gauge - not so I know how I feel, but so I get what is or isn't working for moviegoers. — © Wesley Morris
I don't need the audience, but sometimes it's nice to have a gauge - not so I know how I feel, but so I get what is or isn't working for moviegoers.
Making a show is also economics. Because the irony is, or the shame of it is, you cannot create a show instantaneously. It needs to be massaged. You need to see who is relating to who. How is it working with the audience? You need to give it a chance for the audience to find it, because there are so many outlets. And the audience doesn't know where to go.
Sometimes when we get our ass kicked and we're down, sometimes we stay down, and sometimes we get depressed and sometimes we don't know how to handle it, and sometimes we don't know what's going on, and sometimes we feel like it's not worth going on.
It's nice because working in England I'm know for working in television and theater when you get a chance to come out, it is quite fun to be out from behind the mask. You need to let people know who you are.
When I am composing in a studio, I cannot gauge what the audience feels. Sometimes, good songs don't get the recognition because the films fail. But when you are performing live, the reaction is immediate.
I feel like I gotta get out of myself sometimes. I think I'm in my own world sometimes. I don't like to let other people come into my own world. Especially with my teammates, my coaches, I should be doing that. The important people that need to know how I'm feeling. I can do a better job of telling them exactly how I feel.
Sometimes I feel really bad for the audience. I don't know how to make them happy. And you just feel drained cause you're trying everything possible to turn things around. And sometimes it is possible to turn things around on stage, and I've done it before, but sometimes it's impossible.
Sometimes, you know how good certain people are and then you actually get to see them have the kind of matches you know they can have in front of an audience that isn't used to seeing that. Then, in a few minutes the audience is on the edge of their seats, just through the sheer craftsmanship of their abilities.
You know how I get angry sometimes? That's because it's the only way I can still feel. And I need to test myself, to make sure I'm really here.
I like to be able to control which players I'm working with. Because it doesn't matter how good a coach you are if the guys you're working with think they already know it all. You need a response, you need to feel they're trying. I want players who are always striving to improve.
Well, outside of the tone, the big thing that I gained from working on horror film was how to shoot really quickly with no money. I learned how to be able to go into a production and know exactly what shot I need to get and how the shot needs to look and what performance I need to get out of the talent at a very quick pace.
The beach is definitely where I feel most at home. It's my oxygen. I forget how much I need it sometimes when I'm away working.
You do not need millions of followers to know and to feel that you have a platform. I feel like everyone should realize that they have a platform regardless of how big their audience is.
I know when somebody is trying to get something out of me for clicks. And sometimes I feel like giving it to them. Sometimes I feel like being real and open to them, but at the same time, I know how much I can give you.
Sometimes when I perform, and it's obvious the audience is just there to party, or if I feel a wall between me and the audience, I get existential about it.
It's difficult to gauge that. With a bad guy you just know you're bad. To play a nice guy is harder - unless you are a very nice person like me of course.
Sometimes I know a film might not pull the audience to the theatres and have a great collection at the box office. But I need to do these films for creative satisfaction and give something different to the audience.
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