You know how hard it is to play the game from game to game, at-bat to at-bat, so many things can change.
Sometimes maybe it just doesn't go right in the game, but that's football, and I think I'm definitely improving game by game, and getting more experience is good.
Ours is a company that doesn't do annualized software, and so when we create a 'Zelda' game, when we create a 'Smash Bros.' game, or a 'Pokemon' experience comes on the platform, it needs to be exceptionally compelling because we plan on selling it for a very long time.
I think that the game is the game. I think that expansion is good for the game because it gives more jobs to the people and more ballplayers can play, but I think the game is still the game. The ballplayers, they come into the game with one thing in mind - it's their job.
It's not really part of the game to say, 'Oh, it's a batter's game; it's a batter's game' - I don't know why it goes on. It's a beautiful game that's greatly competitive between bat and ball.
Ken Griffey changed the game, but he also represented pop culture and the youth - how he wore his hat backwards, how he swung the bat and walked off...he brought energy to the game, class to the game. He was kind of the first person I really watched. He was a big influence.
The contract between the author and the reader is a game. And the game . . . is one of the greatest invetions of Western civilization: the game of telling stories, inventing characters, and creating the imaginary paradise of the individual, from whence no one can be expelled because, in a novel, no one owns the truth and everyone has the right to be heard and understood.
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
Man, it literally starts from after the game. I get every at-bat sent to me from the game. I'll go home, I'll watch every at-bat, kind of break down the game, kind of see, OK, what did I do? Why'd I miss this pitch? Why'd I hit that pitch?
Xbox is playing a different game. I think the Game Pass stuff is a really compelling story for them.
In our culture, imitation-based experience dominates reality-based experience. I find this an awful thing. But there are artists who know from the bottom of their souls that art is about the experience of reality. The reason we have art is because you can’t get a real experience from the world.
I go game to game, at-bat to at-bat. That's my way.
We think we've got it taken care of now. Multiplayer is something that's hard to do in a turn-based game, especially a turn-based game that lasts a long time, like Civilization.
The old thought process is that you have to respect the game - right? - and act like you've been there before. But I think you can also show how much you respect the game, how much you appreciate the opportunity to play the game and how excited you are to help your team by having fun.
I think there's a reason why fans have been turned off a bit by our game. That's because the game looks the same no matter where you go.
Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The reality is if you don't like one idea, I've got 299 more. If I tell you my idea, and you can execute better against that idea than I can - great; I get to play a terrific game.