A Quote by Will Wright

The console games, as they come out with this new generation, will have a temporary advantage in price performance, but there are still many things you can do on a PC, more conveniently than you can do on a console machine.
We do not see the PC as the leading platform for games. That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version.
The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.
Congratulations on the new library, because it isn't just a library. It is a space ship that will take you to the farthest reaches of the Universe, a time machine that will take you to the far past and the far future, a teacher that knows more than any human being, a friend that will amuse you and console you-and most of all, a gateway, to a better and happier and more useful life.
People are continually pointing out to me the wretchedness of white people in order to console me for the wretchedness of blacks. But an itemized account of the American failure does not console me and it should not console anyone else. That hundreds of thousands of white people are living, in effect, no better than the "niggers" is not a fact to be regarded with complacency. The social and moral bankruptcy suggested by this fact is of the bitterest, most terrifying kind.
It was, like, two mobile games I released. They did pretty well, and after I made those two games, I was like, 'Man, I want to make another game, but I want to make this game for PlayStation and Xbox and PC.' I was like, 'You know what? Forget making the video game for Xbox, PlayStation and PC. How about I make my own console?'
If I can find time to play games, it's console gaming. I don't want to be plugged into my phone all the time. I'm waiting for the new Mario Kart to come out, but I've been playing Donkey Kong and Mario 3D World on the Wii U.
I think that that multiplatform development is what's on the mind of most high-end PC developers now... this is really the first time in the industry's history that we've had console machines that can handle all that PC developers can deliver.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
When we transitioned from the PC to the console with 'Fable,' it took us five years to do that. And that's just going from a mouse to a controller.
The 'FIFA' games are getting more and more realistic. You can see it from one year to the next. Whenever I play on the console I try to be influenced by my own experience.
We can take absolutely anything that runs on PC or high-end console and run it on Tegra...I didn't think that we'd be at this level on mobile for another 3 - 4 years.
I don't play the console games too much. I did a little bit growing up, but what I enjoy about my iPhone and the mobile games is you already have your phone with you, so it's easy if you're on a bus ride to just take it out and play.
I love to disturb people, because only by disturbing them you can make them think. They have stopped thinking for centuries. Nobody has been there to disturb them. People have been consoling them. I am not going to console anybody... Because the more you console them, the more retarded they remain. Shog them, hit them hard, give them challenge. That challenge will bring their full capacities to the climax.
Gaming has kind of evolved a bit. More people play on portable devices. Where we might go in the future, we'll see. Customers love games. I'm not interested in being in the console business in what is thought of as traditional gaming. But Apple is a big player today and things in the future will only make that bigger.
In order to console a soul in it's sufferings, point out to it all the good it can still do.
That's what my objective was, to reinvent myself from a console designer to starting a new business and embracing multi-platform, relearning the skills necessary to make successful games. It's been an amazing journey.
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