A Quote by William H. Macy

I'm a firm believer that character is highly overrated. Character is a trick that we do with the audience's collusion. — © William H. Macy
I'm a firm believer that character is highly overrated. Character is a trick that we do with the audience's collusion.
I am a firm believer that the craziest stories that have been told and are being told are in anime. They have character arcs that go over, like, 400 episodes, like a 400-episode character arc.
I'm a firm believer that individual accolades are a bit overrated in this game.
Where does a character come from? Because a character, at the end of the day, a character will be the combination of the writing of the character, the voicing of the character, the personality of the character, and what the character looks like.
I think every time you take a female character, a black character, a Hispanic character, a gay character, and make that the point of the character, you are minimalizing the character.
I'm a firm believer, and some people may disagree, and I'm happy to have a beer with them and talk about it, but I believe that locations are such an integral character to the movie.
I realized there's a difference between creating a character and sustaining a character. The challenge that comes with sustaining a character is that you have this sudden impulse to think about all the things the audience liked.
I'm a great believer in the character of the club. To me, character has a lot to do with how you compete. That creates urgency and toughness. That elevates the talent that you have.
I'm a great believer in the character of a club. To me, character has a lot to do with how you compete. That creates urgency and toughness. That elevates the talent that you have.
I'm such a firm believer that everyone should see themselves in a character, and everyone should feel represented.
It's relatively easy to create an ambiguous character. Any conglomeration of likable and unlikeable traits, chosen at random, will result in an ambiguous character. Getting an audience to deeply identify with a character, on the other hand, is one of the hardest things in the world to do.
I think what people don't realize is the transition from NXT to the main roster is a big jump. It's getting a whole new audience familiar with a certain character. If you debut too many women at one time, it's hard for the audience to get to know, understand, and see the rise of that character.
Any character that you come up with or create is a piece of you. You're putting yourself into that character, but there's the guise of the character. So there's a certain amount of safety in the character, where you feel more safe being the character than you do being just you
When you have to play a character that seems to be a relatively decent person and seems to be like yourself, I think the trick in that kind of character, so that you don't become a cliche, is to find where their weaknesses are.
I always want the audience to identify with my character in some way. I mean, sometimes you'll get characters that aren't very identifiable. Sometimes you can't relate to your character at all. I think it's important to keep the audience interested. But the best advice that I've gotten is to live in the moment.
I've always been very strong minded on character-based fights and character-based action. If you take the character out of the action and you just shoot it as an action sequence, the audience starts to lose connection.
The audience has its own gestalt, and it becomes another character - a character that changes each night.
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