A Quote by William J. Clinton

The more children see of violence, the more numb they are to the deadly consequences of violence. Now, video games like 'Mortal Kombat,' 'Killer Instinct,' and 'Doom,' the very game played obsessively by the two young men who ended so many lives in Littleton, make our children more active participants in simulated violence.
In Japan, violence in games is pretty much self-regulated.There's more violence in games in the U.S., in things like Mortal Kombat, where they rip out hearts and cut off heads.
I must remind you that starving a child is violence. Suppressing a culture is violence. Neglecting school children is violence. Punishing a mother and her family is violence. Discrimination against a working man is violence. Ghetto housing is violence. Ignoring medical need is violence. Contempt for poverty is violence.
Through TV and moving pictures a child may see more violence in thirty minutes than the average adult experiences in a lifetime. What children see on the screen is violence as an almost casual commonplace of daily living. Violence becomes the fundamental principle of society, the natural law of humanity. Killing is as common as taking a walk, a gun more natural than an umbrella. Children learn to take pride in force and to feel ashamed of ordinary sympathy. They are encouraged to forget that people have feelings.
How many more tragedies does it take before we do something? How many more children have to die before this country realizes that No Gun Zones create perfect locations for violence? You can not stop criminals and mad men with laws, you can only stop violence with the fear of armed victims.
For most of recorded history, parental violence against children and men's violence against wives was explicitly or implicitly condoned. Those who had the power to prevent and/or punish this violence through religion, law, or custom, openly or tacitly approved it. .....The reason violence against women and children is finally out in the open is that activists have brought it to global attention.
I'm very careful about how I portray violence in my films. I do believe that violence, especially violent video games, are not a good thing for young kids.
Violence is not merely killing another. It is violence when we use a sharp word, when we make a gesture to brush away a person, when we obey because there is fear. So violence isn't merely organized butchery in the name of God, in the name of society or country. Violence is much more subtle, much deeper, and we are inquiring into the very depths of violence.
We are convinced that non-violence is more powerful than violence. We are convinced that non-violence supports you if you have a just and moral cause...If you use violence, you have to sell part of yourself for that violence. Then you are no longer a master of your own struggle.
In a culture of electronic violence, images that once caused us to empathize with the pain and trauma of another human being, excite a momentary adrenaline rush. To be numb to another's pain - to be acculturated to violence - is one of the worst consequences our technological advances. That indifference transfers from the screen, TV, film, Internet, and electronic games to our everyday lives.
But many researchers operate as if it is their responsibility to demonstrate that video violence has a direct effect on the behaviour of young children, because that will help to explain why society is becoming more violent.
I believe actual violence scars children much more than violence in storybooks.
My country has been wracked with violence for a long time. Just to see all the violence on the news makes you sick. It's true that violence is in our nature, but I try to explore deeply where it comes from and where it goes and what it creates. Not in a moralistic or preachy way, but just to observe the real consequences of violence in a human being or in a society.
We used to flock to watch gladiators, public torture and executions. In more recent times, our appetite for mortal violence has been sublimated in sports, photorealistic video games, film and literature.
Violent video games played in public places are a tiny fraction of the media violence to which modern American children are exposed. Tiny - and judging from the record of this case, not very violent compared to what is available to children on television and in movie theaters today.
In 1990, when we started the Black Community Crusade for Children, we were always talking about all children, but we paid particular attention to children who were not white, who were poor, who were disabled, and who were the most vulnerable.Parents didn't think their children would live to adulthood, and the children didn't think they were going to live to adulthood. That's when we started our first gun-violence campaign. We've lost 17 times more young black people to gun violence since 1968 than we lost in all the lynching in slavery.
This violence is so pervasive. We see it in our schools, where we have more security guards now than teachers. We see it in California where more prisons are being built than colleges. It goes on and on. We see it in a trillion-dollar war budget, politics becoming an extension of war rather than vice versa. This violence is like a fog. It covers everything.
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