A Quote by William Shatner

I always thought that the spine of a character was awe and wonder. — © William Shatner
I always thought that the spine of a character was awe and wonder.
I have always tried to live by the 'awe principle.' That is: Can I find awe, wonder and enchantment in the most mundane things conceivable?
Even one word, or certainly one sentence, should be able to describe the basic characteristic that the scene has, or the character has, or the story has. And then you begin to detail that one spine, and you have offshoots from that spine, and it becomes more and more complex, but all of it stems from that one-word, one-line theme, which can give the character, the scene, or the play its uniqueness.
Much of a man's character will be found betokened in his backbone. I would rather feel your spine than your skull, whoever you are. A thin joist of a spine never yet upheld a full and noble soul.
You become like what you worship. When you gaze in awe, admiration, and wonder at something or someone, you begin to take on something of the character of the object of your worship.
There's no way we can possibly understand anything. But we can see things, we can perceive things, and we can wonder. We can just be in a world of awe and wonder. That's the best we can do.
We are here to feel, wonder and gaze in awe at the world. Instead of just teaching our children how to use things and do things, I suggest we nourish their sense of wonder.
There is always that thought that you might get stuck with a character. But there's always the notion that every character is always evolving.
Thor is a god who's lived in Asgard most all his life, but I think he still has a sense of awe and wonder about the place. I want us, as readers, to have that same sense of awe whenever we see, finally see, the golden spires of Realm Eternal.
...you find yourself studying the fine colors on the river, you feel wonder and awe at the setting of the sun, and you are filled with a hard, aching love for how the world could be and always should be, but now is not.
We all have a thirst for wonder. It's a deeply human quality. Science and religion are both bound up with it. What I'm saying is, you don't have to make stories up, you don't have to exaggerate. There's wonder and awe enough in the real world. Nature's a lot better at inventing wonders than we are.
Religion, according to Alfred North Whitehead, is a phenomenon that begins in wonder and ends in wonder. Feelings of awe, reverence, and gratitude are primary, and these can never be learned from books. We gain them from sitting high on a cliff side, gazing at the sea, lost in reverie and listening to the laughter of children.
Whatever character you play, whatever film it is, whatever story it is, for me, in my training it's always something that gives you a layered character, it's understanding the secret of that character, and so whatever comes up as "Oh, I thought that person was that," you are always carrying that within you. So actually what you're playing all the way through is both and it's just what comes out in the scene or the circumstance.
It {Darwin's theory of evolution] was a concept of such stunning simplicity, but it gave rise, naturally, to all of the infinite and baffling complexity of life. The awe it inspired in me made the awe that people talk about in respect of religious experience seem, frankly, silly beside it. I'd take the awe of understanding over the awe of ignorance any day.
I'm always in awe at how fast television is and how quickly you're called upon to be 100 percent invested in a character with the lines.
The elements and majestic forces in nature, Lightning, Wind, Water, Fire, and Frost, were regarded with awe as spiritual powers, but always secondary and intermediate in character.
One character I always thought I could play is the Thing from 'Fantastic Four.' Another character I've always loved as a fan is Colossus. If there was a way to make that happen that worked, I would love to be Colossus.
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