A Quote by Xavier Woods

I want everything. So my next goal - and this is the first time saying this - is to gain enough money to whatever means and create a mobile games studio. — © Xavier Woods
I want everything. So my next goal - and this is the first time saying this - is to gain enough money to whatever means and create a mobile games studio.
Democracy, obviously, is something we don't want to give up, but it does create chaos. It means the guy next door can do what he wants, and it creates a collision of thinking. In cities, that means people build whatever they want.
The 20th century was all about hierarchies: if you want to create something, if you want to start a country, create a product, whatever it is. Your goal is to create a highly efficient hierarchical model, scale it, because that's what the competition's doing.
The ultimate goal is to be the leader in mobile commerce. I'm not just saying revenues; if you're trying to find a good experience of buying something on your phone, I want you to automatically think, 'Boxed has one of the best, if not the best, experiences of buying something on your mobile device.'
I hope that the biggest change in the game is that people are saying that Major League Baseball owns the next generation. That is what I aspire to, everything we're trying to do is about that, and I hope I have enough time and enough help to get that done.
We believe that we can use interactivity to create meaningful games. Games with emotions and virtual actors telling you something. Resonating with you as a human being, giving you food for thought. We don't need to deliver messages or whatever, just need to create a moment in time that will leave an imprint in your mind.
If you look at the evolution of games from console to Internet to mobile, and look at social networking from Web to mobile, everything is fragmenting.
We like the ambiance and atmosphere, and we felt really early that... I mean, of course, Air is an electronic band, but we are doing so many real recordings and the studio is so important for the sound. The acoustics create atmosphere and emotion. Also we want to be independent, we don't want to be obliged to go into a commercial studio and only stay one week because it's really expensive. We want to be able to give a chance to a song, and to spend a lot of time in the studio.
The point is to create a system where individuals don't work simply for money or personal gain but to support the planet and its inhabitants in entering the next stage of evolutionary progression.
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I will be able to essentially shift the industry and create more opportunity for people to create artistic games. In a way, making money is important for us right now. Not because we need it, but because the industry needs it.
I always want to do - take everything and take it to the next step. I don't want to just keep doing something the same ol' thing. Obviously, I could have wrote 'Mother' 20 times and made tons of money and be playing gigantic arenas and whatever, but that's not really what I want to do.
You yourself create all your misery, hour after hour, day after day. You think the goal justifies the means, even the vile means. You are wrong: The goal is in the path on which you arrive at it. Every step of today is your life of tomorrow. No great goal can be reached by vile means. That you have proven in every social revolution. The vileness or inhumanity of the path to the goal makes you vile or inhuman, and the goal unattainable.
I think that everything you do, everything that you start and everything that you end, it does that for a reason, and it's to move forward on to the next thing or the next road or the next path or whatever.
The mobile-first, cloud-first is a very rich canvas for innovation - it is not the device that is mobile, it is the person that is mobile.
I never thought I would make a living as a pencil-sharpener. The first goal was: I don't want to lose money. And then the goal was: I want to see if 100 people buy my pencils. I just kept upping the benchmarks.
I create music; I create painting; I create whatever I want to create. I create, what you say, clothes. I create, I don't know, dance move. I create anything.
What first truly stirred my soul was not fear or pain, nor was it pleasure or games; it was the yearning for freedom. I had to gain freedom-but from what, from whom? Little by little, in the course of time, I mounted freedom's rough unaccommodating ascent. To gain freedom first of all from the Turk, that was the initial step; after that, later, this new struggle began: to gain freedom from the inner Turk-from ignorance, malice and envy, from fear and laziness, from dazzling false ideas; and finally from idols, all of them, even the most revered and beloved.
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