A Quote by Yann Martel

In art, something comes of nothing. Out of the thin air and the ether, you create a story. And that is intensely satisfying. — © Yann Martel
In art, something comes of nothing. Out of the thin air and the ether, you create a story. And that is intensely satisfying.
He misses the feeling of creating something out of something. That’s right — something out of something. Because something out of nothing is when you make something up out of thin air, in which case it has no value. Anybody can do that. But something out of something means it was really there the whole time, inside you, and you discover it as part of something new, that’s never happened before.
When you create something out of thin air you have to know the human heart.
I don't believe you just create a character out of thin air, there's always something of yourself you bring.
Nothing is more rewarding than to take a song, create it out of thin air and then watch it affect people.
I used to be surprised and a little annoyed when characters would reappear in my mind, itching to be in another story. Now I realize it's part of the deal, that you create these people out of thin air but then, if you do it right, they actually live.
I often think that at the center of me is a voice that at last did split, a house in my heart so invaded with other people and their speech, friends I believed I was devoted to, people whose lives I can simply guess at now, that it gives me the impression I am simply a collection of them, that they all existed for themselves, but had inadvertently formed me, then vanished. But, what: Should I have been expected to create my own self, out of nothing, out of thin, thin air and alone?
My belief is that if there are already games that other developers are putting out that are satisfying to the player, with great action or an excellent story, then I desire to create something different - a different type of experience.
The dollar represents a one dollar debt to the Federal Reserve System. The Federal Reserve Banks create money out of thin air to buy Government Bonds from the U.S. Treasury...and has created out of nothing a ... debt which the American people are obliged to pay with interest.
The way games are designed is you create a story, and then you create an obstacle course inside that story, and the player has to endure it to see more. So it's artificial. Game designers are so intensely worried about people getting bored that they pile on busy work for players to do.
Commercial banks - that is, fractional reserve banks - create money out of thin air. Essentially, they do it in the same way as counterfeiters.
There's nothing confessional about crafting and shaping a story out of a lived life. In fact, it's quite the opposite - the writer has to be able to transcend the life, to see it as if standing outside of it, in order to be able to make something of it. There's something enormously satisfying and gratifying about crafting something, taking all that chaos and giving it shape.
Sometimes you just create a joke out of thin air in the editing room. So I'm really glad I've had that experience. It gives me a little more confidence in front of the camera.
Sometimes you just create a joke out of thin air in the editing room. I'm really glad I've had that experience. It gives me a little more confidence in front of the camera.
Phunny Business is a breezy, vivid, funny, star-studded and delightful valentine to comedy, entrepreneurship and the All-American impulse to make something out of nothing. The story of comedy club owner/inveterate dreamer Raymond Lambert and his heroic quest to create a safe, productive place for black stand-up comedians to hone their craft and find their voices isn't just a great Chicago story and a great comedy story: it's a flat-out great story, lovingly and engagingly told.
My definition of fake news is a content-like object that is a story, an article, a video, a tweet that has been fabricated, completely invented out of thin air, intentionally for the purpose of misleading.
There's nothing else exactly like it in any other art form, the orchestration of so many different elements. It's endlessly fascinating what can be done editorially. You can create meaning where there was none, you can create feeling where there was none, you can create narrative where there was none. Two frames can be the difference between something that works and something that doesn't. It's fascinating.
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