A Quote by Yuji Horii

Where 'Dragon Quest Monsters' originated from was 'Dragon Quest V,' where you had a monster befriending system as a main part: you could actually befriend monsters and have them fight on behalf of your party, as part of your party.
For 'Dragon Quest IX,' one of the biggest things was being able to create your own character and your party members, too. The importance of it is that you can customize the face, the name, or something like that, so the party members are really a reflection of you. It becomes more of your own experience.
I wish we had a sign that this flaming dragon is part of an attack or something. Those dung heaps might think it’s just one of their own monsters enjoying the sunrise.
I imagined having that bronzed dragon in our fight against the Titan lord Kronos. His monsters would think twice about attacking camp if they have to face that thing. On the other hand, if the dragon decided to go berserk again and attack the campers-that would pretty much stink.
Oh," the girl said, shaking her head. "Don't be so simple. People adore monsters. They fill their songs and stories with them. They define themselves in relation to them. You know what a monster is, young shade? Power. Power and choice. Monsters make choices. Monsters shape the world. Monsters force us to become stronger, smarter, better. They sift the weak from the strong and provide a forge for the steeling of souls. Even as we curse monsters, we admire them. Seek to become them, in some ways." Her eyes became distant. "There are far, far worse things to be than a monster.
It is a condition of monsters that they do not perceive themselves as such. The dragon, you know, hunkered in the village devouring maidens, heard the townsfolk cry 'Monster!' and looked behind him.
Were you hoping for a quest? A seemingly impossible task that you could relay to your queen afterward? Would you like to tell her that you found and slayed the dragon for love of her? -Queen Sorcha
Designing characters for 'Dragon Quest' is fun but difficult work.
Passivity is the dragon every woman has to murder in her quest for independence.
I put my fingers around the unmarked ring of the spyglass and twisted. The scene became clear. Oh no! A hairy brown spider clung to a vine! I couldn't go there! I'd go to the desert to find a dragon. I began to reset the spyglass, but then I stopped myself. A spider was worse than a dragon? No. My first monsters would be spiders, then.
It was very easy to convince me to take on the job of character designer for 'Dragon Quest.'
Whatever has happened in my quest for innovation has been part of my quest for immaculate reality.
Monsters exist because they are part of the divine plan, and in the horrible features of those same monsters the power of the creator is revealed.
If human beings are all monsters, why should I sacrifice anything for them?" "Because they are beautiful monsters..., And when they live in a network of peace and hope, when they trust the world and their deepest hungers are fulfilled, then within that system, that delicate web, there is joy. That is what we live for, to bind the monsters together, to murder their fear and give birth to their beauty.
One thing that's a lot harder to put into stories than you'd think is the idea of a traditional monster, because monsters with a capital 'M' don't inherently lend themselves to a story about your character. Unless one of your characters is themselves the monster, simply having a monster leads to a chase or a hunt.
Hedwig is on a quest; she's on a quest as much as Jason and the Argonauts, as much as the boy in 'A.I.' She's looking for something. She's looking for her other half, and she's on tour. Monsters, Cyclops - maybe they're her mom? - appear on various islands.
Always be polite to a dragon. It's harder than it sounds. Dragon etiquette is incredibly complicated, and if you make a mistake, the dragon eats you.
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