A Quote by Yuri Lowenthal

Sometimes I become attached to a character because I've gotten to explore him for so long, like in the case of Ben, but sometimes I fall in love with a throwaway character who exists for only one scene in a video game like The Drunken Villager in 'Diablo III' or Sandal in 'Dragon Age.'
There is nothing like being able to develop a three-dimensional character over a long period of time. Sometimes you aren't able to fully portray a character because you only have a couple of scenes to do it in, and you don't get the full life and background of that character.
I wish I was more like my character. In character, I am the queen. I am strong. I am confident, sometimes cocky. I'm hard to beat. Out of character, I am a daughter, a sister, an aunt, a best friend and just the girl next door that likes Ben & Jerry's ice cream.
I can't not have something attached to like what actually happens in real life. Like I can't do a romantic comedy without there being something where like, in the case of Annie Hathaway's character, her character ends up having Parkinson's, you know? To me, I feel like that's love, you know? Like to me. So every movie has to have that kind of sense of that.
Acting is very much like a child making believe. I'm not one to become a character, but I fall in love with the character. It's like having faith; you're going to be that person for a while.
I came from stage in high school, and on stage you kind of overdo with putting on a character a little bit. Sometimes you become a character and sometimes the character becomes you.
Sometimes having a big amount of time is a gift, because by the time you're at the end of the run you feel like you've figured it out finally or discovered everything you can about the character. Sometimes that's not the case.
Sometimes the director will want you to write about the character, sometimes he'll want you to live in the location that the character is from or something like that, but I don't usually make a lot of notes or anything like that.
We used hand-held cameras 50 years ago. It wasn't something new. Sometimes we used a tripod, or we'd have a tracking shot, and sometimes - like when a character was being chased - we used a hand-held camera because it was right for the scene. In those cases, it helped the mood; it created immediacy and a feeling for the viewer that they were in the scene and in the moment.
Where does a character come from? Because a character, at the end of the day, a character will be the combination of the writing of the character, the voicing of the character, the personality of the character, and what the character looks like.
I always want the audience to identify with my character in some way. I mean, sometimes you'll get characters that aren't very identifiable. Sometimes you can't relate to your character at all. I think it's important to keep the audience interested. But the best advice that I've gotten is to live in the moment.
Every time I read to her, it was like I was courting her, because sometimes, just sometimes, she would fall in love with me again, just like she had a long time ago. And that's the most wonderful feeling in the world. How many people are ever given that chance? To have someone you love fall in love with you over and over?
Sometimes you can incubate a character and that can take me a month just sitting on it imagining it, doing everything from sketching it to taking long walks, but sometimes you can see the character immediately. A lot of it is instinctive.
Sometimes I think too much, or sometimes I don't think enough as the character. Sometimes you just miss a moment, or sometimes you hear something that a character's saying that you haven't heard before and you react differently.
I'm not method or anything like that, but sometimes you get the scenes and you're like 'Really, Damon [Lindelof]? More of this? Can I have one scene where it's a walk in the park?' But he doesn't do that. He puts every character through their paces.
Playing a character in a video game is different to other performances because your character can't lead the audience of players in one direction.
Sometimes, you don't know what's going to happen to your character until the night before you shoot the scene. So, sometimes, you get a great big surprise at the very last minute, which is scary sometimes. You don't have a whole lot of time to prepare.
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