A Quote by Yuri Lowenthal

A lot of times, for videogames, you get almost no time to prepare with a script. You've got a director that's going line for line, filling you in on what's happening, and some games are even less than that.
You can graph human evolution, which is mostly a straight line, but we do get better and change over time, and you can graph technological evolution, which is a line that's going straight up. They are going to intersect each other at some point, and that's happening now.
For me there's always a line or two in a script, when you hit it you almost decide to do the whole movie off a line or two. You almost do it for the fun of getting to say a line or two like that. I don't have any specific plans, you know. I mean, if Seth Rogen calls with a great buddy pic, I'll be there.
I do everything by hand... Even if I'm doing really big letters and I spend a lot of time going over the line and over the line and trying to make it straight, I'll never be able to make it straight. From a distance it might look straight, but when you get close up, you can always see the line waver. And I think that's where the beauty is.
Even when there's not a joke or a hook, the first line has to be good and snapem to attention. Songs ain't novels. You don't have 30 pages to slowly wrap somebody in. They're more like short stories or poems. If the first line hasn't grabbed them, you won't get to the second line. Once you've developed an audience, you may have some luxury and trust, so you don't have to knock 'em over the head with line one.
It could be a great script but the director is not the right person for me to work for at this time. So there are a lot of elements that come into play and a lot of variables, but more than anything it's got to be a great script and a great character.
I think that one-liners are very important and sometimes you don't even know when you're making the movie that it's going to be a great line. I remember when we did 'The Terminator' and I came to the line "I'll be back" I had no idea that it was going to be an important line.
I think what gets a poem going is an initiating line. Sometimes a first line will occur, and it goes nowhere; but other times - and this, I think, is a sense you develop - I can tell that the line wants to continue.
As a director, you have a thousand things going on in your head, and of course, that's going to be difficult. That's going to mean that some things get overlooked. And so, for us as performers, being the selfish pricks that we are, we're sitting there being concerned about ourselves all the time and our character's through-line.
In television you don't have a lot of time to spend with the role or the script. Typically you get a script a week prior to shooting. Sometimes it's even less time, not enough time to dream about the role.
I only worked on that one movie, but then quickly realized that the path of being an assistant director was not gonna get me to producing. It's a different path coming up through production management and then line producing. So I basically was in the position where I was going to take any job that felt creative, like the one I got, which was reading scripts and writing coverage. So even though I was taking a job where I was making less money than the job immediately prior, it seemed like the right thing for me.
We used to get 27, 28 minutes to do a story in, and now they're lucky if they get 18 or 20 minutes. So I don't think they can really do a beginning, a middle, and an end anymore. There's an awful lot of one-line jokes; almost every line is a punchline. It's not the same, but there's still good comedy around.
As we were negotiating, I didn't have a script. Once the deal is closed, they let you read the script. So, I got the script and was reading it like, "Oh, please be good!," because I'd already signed on the dotted line. And I read it and just went, "Okay, I'm going to be okay. Thank god!" It was a really funny, moving story.
You never have enough competition at any position, ... Several of the players listed at right wing have played center in the NHL, like Trevor Linden. Some can play both wings. I've been skating on a line with the Sedin twins. They are a lot more skilled than some people give them credit. Look at their point totals and they are right up there in their point-per-minute averages. My job will be to complement them and try to get our line to provide secondary scoring behind the big line of Naslund, Bertuzzi and Morrison. Those guys look good and I expect they'll be the top line in the NHL again.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films. But there's definitely beauty and art and design in games. I don't think anybody could deny that.
A good director creates a playground for actors, and lets them go. The trick for a good director is in casting properly, and creating the playroom, and then they'll get stuff that they don't expect, and can't even direct. All the audience wants to believe is that whatever is happening, it is happening for the first time. They want to see the people within the work exchanging dialogue and action in that moment. There are not a lot of actors that can do that.
In my dreams and visions, I seemed to see a line, and on the other side of that line were green fields, and lovely flowers, and beautiful white ladies, who stretched out their arms to me over the line, but I couldn't reach them no-how. I always fell before I got to the line.
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