A Quote by Yves Rossy

I was always pretty good at designing things. — © Yves Rossy
I was always pretty good at designing things.
The same time I'm designing my collection, I'm also designing my store. It has to have brand awareness, an identity. I'm also designing the racks and the hangers, and juggling a lot of things.
I think I'd be quite good at Builder, like designer, construction... I've always liked making things. I'm quite good with my hands. So I think I'd be quite good at designing new inventions.
I wrestled before rugby league so I always had a pretty good wrestling background, a good base, and that helped with my football. It just meant my balance was always so good; a strong core, good hips and just things like that just really played a factor in how I ran the ball and tackled.
The way I've approached my career, I've always tried to be pretty good at everything. I think if you ask players about my game, they would say I'm pretty good at everything, but I don't think they'd say I'm the best at certain things. Maybe that's my strength, not having a serious weakness or many weaknesses. I just try and be solid.
Any human being is really good at certain things. The problem is that the things you're good at come naturally. And since most people are pretty modest instead of an arrogant S.O.B. like me, what comes naturally, you don't see as a special skill. It's just you. It's what you've always done.
I would never live in anything I design. Life and art are different. My life is very precious to me - my art is precious to me. I love designing things for other people, but I don't like designing things for myself.
I am always interested in designing things that have a great price point attached to it.
Everything at Apple can be best understood through the lens of designing. Whether it's designing the look and feel of the user experience, or the industrial design, or the system design, and even things like how the boards were laid out.
I’ve always been very detail orientated, but I have gone from embellishment to nudity - from designing for a woman that likes to be dressed to designing for a woman that likes to be undressed.
I moved out of my house at 17 and half, I rented an apartment... I pulled all the things off. It was pretty amazing and I lived a pretty good life, I had a car and I was making good money.
I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title.
I don't have a background in design, so I think it's always about what I see in the world and what inspires me. So yes, I am designing for myself. I'm going through this whole evolution, which is a process of growing up and going from modeling to styling to designing.
I've always been pretty good at remembering the details about certain things.
I've always been that way. I'm not very good at reading music but I'm pretty quick at picking things up.
The mantra of any good security engineer is: "Security is a not a product, but a process." It's more than designing strong cryptography into a system; it's designing the entire system such that all security measures, including cryptography, work together.
Ergonomics is about designing for failure modes and extremes: how things break under repetition, stress or other limits. And the goal of ergonomic designis to create an alignment between the user's limits, the thing you're designing, and how people will ideally use that thing.
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